//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
// Purpose: Britannia Trinsic Script
// Notes:  This is used for general information pertaining to all Britannians of Trinsic
// Current Keyword List:guard,armourer,armorer,engineer,mage,stable,inn,mayor,monastery,constabulary,provision, supplies,tinker,baker
// jewel,healer,tavern,weapon,train,barrack,animal*pen,guild,hall,shrine,inn,tailor,butcher,fisher,market,fish*guild,engin*guild,palad*guild,
// guild,britain, capital,trinsic,okllo,ocllo,jhelom,nujelm,moonglow,cove,skara*brae,minoc,vesper,bucs*den,magincia,
// yew,wind,lord*british,ruler,king,magic,mage,virtue,avatar
//
//
[SPEECH TOWN_TRINSIC]

ON=*guard*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		DORAND 3
			SAY Personally, I think we got too many guards, considerin' how many soldiers call Trinsic home.
			SAY We got guard towers everywhere. A pain is what I call it.
			SAY Every corner of the city ... 'bout every nook ... has a guard on it.
		ENDDO
	ELSE
		DORAND  3
			SAY We have guardhouses at most strategic locations: especially wall corners with good visibility.
			SAY Trinsic has at least six guard towers. We think 'tis better to overprepare than be surprised.
			SAY Our guard force is separate from our paladins. While one fights the forces of evil, the other is busy against the forces of greed.
		ENDDO
	ENDIF
ON=*armourer*
ON=*armorer*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		DORAND 3
			SAY Look to the north of town for armour.
			SAY The armourer is just north of the mayor's house, at the very top of town.
			SAY The armour shop is north of the monastery and mayor's house.
		ENDDO
	ELSE
		DORAND 3
			SAY The armourer is a busy laborer, with all the fighters nearabouts, but if you need protection, 'tis the best place to go. Look to the north of town.
	 		SAY Thou'lt find the armourer just north of the mayor's house, at the very north of town.
			SAY The armour shop is north of the monastery and mayor's house. I think you'll be pleased with the selection.
		ENDDO
	ENDIF

ON=*engineer*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY Engineers meet two doors north of the inn, in the northwest section of town.
	  			SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ELSE
			DORAND 2
				SAY Engineers meet two doors north of the inn, in the northwest section of town.
	  			SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY An 'engineer' is but a tinker with a guild membership. They meet two doors north of the inn, in the northeast section of town.
				SAY Without a doubt, the Guild of Engineers in Trinsic is the largest in the realm. All tinker's try to come here at least once.
				SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ELSE
			DORAND 3
				SAY An 'engineer' is but a tinker with a guild membership. They meet two doors north of the inn, in the northeast section of town.
				SAY Without a doubt, the Guild of Engineers in Trinsic is the largest in the realm. All tinker's try to come here at least once.
				SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY An 'engineer' is but a tinker with a guild membership. They meet two doors north of the inn, in the northeast section of town.
				SAY Without a doubt, the Guild of Engineers in Trinsic is the largest in the realm. All tinker's try to come here at least once.
				SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ELSE
			DORAND 3
				SAY An 'engineer' is but a tinker with a guild membership. They meet two doors north of the inn, in the northeast section of town.
				SAY Without a doubt, the Guild of Engineers in Trinsic is the largest in the realm. All tinker's try to come here at least once.
				SAY The Guild of Engineers meets in their hall in the northwest section of town.
			ENDDO
		ENDIF
	ENDIF
ON=*mage*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Look to the northwest part of town to find a mage.
				SAY Find our mage just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town.			ENDDO
		ELSE
			DORAND 3
				SAY Look to the northwest part of town to find a mage.
				SAY Find our mage just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Trinsic does have a mage, but mayhap not the sort to which thou'rt used. Battle magic is their specialty. Look to the northwest part of town to find one.
				SAY We have a very fine mage indeed. Thou canst find him just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town. 'Tis primarily battle magic, but if that's what thou'rt looking for ...
			ENDDO
		ELSE
			DORAND 3
				SAY Trinsic does have a mage, but mayhap not the sort to which thou'rt used. Battle magic is their specialty. Look to the northwest part of town to find one.
				SAY We have a very fine mage indeed. Thou canst find him just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town. 'Tis primarily battle magic, but if that's what thou'rt looking for ...
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Trinsic does have a mage, but mayhap not the sort to which thou'rt used. Battle magic is their specialty. Look to the northwest part of town to find one.
				SAY We have a very fine mage indeed. Thou canst find him just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town. 'Tis primarily battle magic, but if that's what thou'rt looking for ...
			ENDDO
		ELSE
			DORAND 3
				SAY Trinsic does have a mage, but mayhap not the sort to which thou'rt used. Battle magic is their specialty. Look to the northwest part of town to find one.
				SAY We have a very fine mage indeed. Thou canst find him just north of the inn, above the Traveler's Gate.
				SAY Our mage keeps a shop in the northwest section of town. 'Tis primarily battle magic, but if that's what thou'rt looking for ...
			ENDDO
		ENDIF
	ENDIF
ON=*stable*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY There're stables near the inn.
				SAY The stables are just a pace to the west of the inn
			ENDDO
		ELSE
			DORAND 2
				SAY There're stables near the inn.
				SAY The stables are just a pace to the west of the inn
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY There are stables near the inn.
				SAY The stables are just a pace to the west of the inn.
			ENDDO
		ELSE
			DORAND 2
				SAY There are stables near the inn.
				SAY The stables are just a pace to the west of the inn.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY There are stables near the inn.
				SAY The stables are just a pace to the west of the inn.
			ENDDO
		ELSE
			DORAND 2
				SAY There are stables near the inn.
				SAY The stables are just a pace to the west of the inn.
			ENDDO
		ENDIF
	ENDIF
ON*=inn*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We got an inn just north of the Traveler's Gate.
				SAY We got an inn west of the monastery, just south of the mage.
				SAY Trinsic's inn is in the northwest corner of town.
			ENDDO
		ELSE
			DORAND 3
				SAY We got an inn just north of the Traveler's Gate.
				SAY We got an inn west of the monastery, just south of the mage.
				SAY Trinsic's inn is in the northwest corner of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We've a fine inn, just to the north of the Traveler's Gate.
				SAY We've an inn fair enough to lay thy head, with no more luxury than a warrior needs. 'Tis west of the monastery, just south of the mage.
				SAY Visitors find Trinsic's inn in the northwest corner of town. There are guard towers within sight, and thou should not fear any harm at all.
			ENDDO
		ELSE
			DORAND 3
				SAY We've a fine inn, just to the north of the Traveler's Gate.
				SAY We've an inn fair enough to lay thy head, with no more luxury than a warrior needs. 'Tis west of the monastery, just south of the mage.
				SAY Visitors find Trinsic's inn in the northwest corner of town. There are guard towers within sight, and thou should not fear any harm at all.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We've a fine inn, just to the north of the Traveler's Gate.
				SAY We've an inn fair enough to lay thy head, with no more luxury than a warrior needs. 'Tis west of the monastery, just south of the mage.
				SAY Visitors find Trinsic's inn in the northwest corner of town. There are guard towers within sight, and thou should not fear any harm at all.
			ENDDO
		ELSE
			DORAND 3
				SAY We've a fine inn, just to the north of the Traveler's Gate.
				SAY We've an inn fair enough to lay thy head, with no more luxury than a warrior needs. 'Tis west of the monastery, just south of the mage.
				SAY Visitors find Trinsic's inn in the northwest corner of town. There are guard towers within sight, and thou should not fear any harm at all.
			ENDDO
		ENDIF
	ENDIF
ON=*mayor*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Look for the mayor at the north side of town.
				SAY The mayor's house is north of the monastery.
				SAY The mayor lives in the north side of town.
			ENDDO
		ELSE
			DORAND  3
				SAY Look for the mayor at the north side of town.
				SAY The mayor's house is north of the monastery.
				SAY The mayor lives in the north side of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We do indeed have a mayor! If thou'rt looking for him, head to the north side of town.
				SAY The mayor's house may be found north of the monastery. I cannot promise what hours he will be in residence, however.
				SAY The mayor lives in the north side of town, betwixt the armourer and the monastery.
			ENDDO
		ELSE
			DORAND 3
				SAY We do indeed have a mayor! If thou'rt looking for him, head to the north side of town.
				SAY The mayor's house may be found north of the monastery. I cannot promise what hours he will be in residence, however.
				SAY The mayor lives in the north side of town, betwixt the armourer and the monastery.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We do indeed have a mayor! If thou'rt looking for him, head to the north side of town.
				SAY The mayor's house may be found north of the monastery. I cannot promise what hours he will be in residence, however.
				SAY The mayor lives in the north side of town, betwixt the armourer and the monastery.
			ENDDO
		ELSE
			DORAND 3
				SAY We do indeed have a mayor! If thou'rt looking for him, head to the north side of town.
				SAY The mayor's house may be found north of the monastery. I cannot promise what hours he will be in residence, however.
				SAY The mayor lives in the north side of town, betwixt the armourer and the monastery.
			ENDDO
		ENDIF
	ENDIF
ON=*monast*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The monastery's got a central location in the west section of town.
				SAY The monastery is on thy left as thou comes into the city.
				SAY The monastery is a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ELSE
			DORAND 3
				SAY The monastery's got a central location in the west section of town.
				SAY The monastery is on thy left as thou comes into the city.
				SAY The monastery is a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Not so much goes on in the monastery as one might think. It does have a nice central location in the commercial section, however.
				SAY The monastery is renowned for its serene gardens. 'Tis on thy left as thou comes into the city.
				SAY The monastery is a serene place of contemplation of the calling of a warrior. 'Tis a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ELSE
			DORAND 3
				SAY Not so much goes on in the monastery as one might think. It does have a nice central location in the commercial section, however.
				SAY The monastery is renowned for its serene gardens. 'Tis on thy left as thou comes into the city.
				SAY The monastery is a serene place of contemplation of the calling of a warrior. 'Tis a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Not so much goes on in the monastery as one might think. It does have a nice central location in the commercial section, however.
				SAY The monastery is renowned for its serene gardens. 'Tis on thy left as thou comes into the city.
				SAY The monastery is a serene place of contemplation of the calling of a warrior. 'Tis a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ELSE
			DORAND 3
				SAY Not so much goes on in the monastery as one might think. It does have a nice central location in the commercial section, however.
				SAY The monastery is renowned for its serene gardens. 'Tis on thy left as thou comes into the city.
				SAY The monastery is a serene place of contemplation of the calling of a warrior. 'Tis a short walk north of the baker, jeweler and healer's shops.
			ENDDO
		ENDIF
	ENDIF
ON=*constab*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Thieves and riffraff are put in the Constabulary, just north of Traveler's Gate.
				SAY Thieves are pretty much guaranteed to wind up locked in the Constabulary, just inside the gates.
				SAY Shady characters are put in the Constabulary.
			ENDDO
		ELSE
			DORAND  3
				SAY Thieves and riffraff are put in the Constabulary, just north of Traveler's Gate.
				SAY Thieves are pretty much guaranteed to wind up locked in the Constabulary, just inside the gates.
				SAY Shady characters are put in the Constabulary.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Any thieves or other such riffraff are incarcerated in the Constabulary, just north of the Traveler's Gate.
				SAY We have so many soldiers and guards in Trinsic, 'tis always a wonder thieves ply their trade within our walls. They are nearly guaranteed to wind up in the Constabulary, locked up just inside the gates.
				SAY Shady characters are left to cool their heels in the Constabulary. Thou'lt find it near the entry gate to town.
			ENDDO
		ELSE
			DORAND 3
				SAY Any thieves or other such riffraff are incarcerated in the Constabulary, just north of the Traveler's Gate.
				SAY We have so many soldiers and guards in Trinsic, 'tis always a wonder thieves ply their trade within our walls. They are nearly guaranteed to wind up in the Constabulary, locked up just inside the gates.
				SAY Shady characters are left to cool their heels in the Constabulary. Thou'lt find it near the entry gate to town.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Any thieves or other such riffraff are incarcerated in the Constabulary, just north of the Traveler's Gate.
				SAY We have so many soldiers and guards in Trinsic, 'tis always a wonder thieves ply their trade within our walls. They are nearly guaranteed to wind up in the Constabulary, locked up just inside the gates.
				SAY Shady characters are left to cool their heels in the Constabulary. Thou'lt find it near the entry gate to town.
			ENDDO
		ELSE
			DORAND 3
				SAY Any thieves or other such riffraff are incarcerated in the Constabulary, just north of the Traveler's Gate.
				SAY We have so many soldiers and guards in Trinsic, 'tis always a wonder thieves ply their trade within our walls. They are nearly guaranteed to wind up in the Constabulary, locked up just inside the gates.
				SAY Shady characters are left to cool their heels in the Constabulary. Thou'lt find it near the entry gate to town.
			ENDDO
		ENDIF
	ENDIF
ON=*provisions*
ON=*supplies*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Look to the Traveler's Gate, and the provisioner's shop is the store to the south.
				SAY Our provisioner's shop is the large building to the south of the entrance gate.
				SAY The provisioner's shop is just outside the Market Gate.
			ENDDO
		ELSE
			DORAND  3
				SAY Look to the Traveler's Gate, and the provisioner's shop is the store to the south.
				SAY Our provisioner's shop is the large building to the south of the entrance gate.
				SAY The provisioner's shop is just outside the Market Gate.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY If thou'rt needing supplies for a quest, thou needest to visit our provisioner's shop. Look to the Traveler's Gate, and it is the store to the south.
				SAY Our provisioner's shop is the first thing one sees coming into the city. 'Tis the large building to the south of the entrance gate.
				SAY All the goods necessary to sustain thee on a quest can be obtained in the provisioner's shop just outside of the Market Gate.
			ENDDO
		ELSE
			DORAND 3
				SAY If thou'rt needing supplies for a quest, thou needest to visit our provisioner's shop. Look to the Traveler's Gate, and it is the store to the south.
				SAY Our provisioner's shop is the first thing one sees coming into the city. 'Tis the large building to the south of the entrance gate.
				SAY All the goods necessary to sustain thee on a quest can be obtained in the provisioner's shop just outside of the Market Gate.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND  3
				SAY If thou'rt needing supplies for a quest, thou needest to visit our provisioner's shop. Look to the Traveler's Gate, and it is the store to the south.
				SAY Our provisioner's shop is the first thing one sees coming into the city. 'Tis the large building to the south of the entrance gate.
				SAY All the goods necessary to sustain thee on a quest can be obtained in the provisioner's shop just outside of the Market Gate.
			ENDDO
		ELSE
			DORAND  3
				SAY If thou'rt needing supplies for a quest, thou needest to visit our provisioner's shop. Look to the Traveler's Gate, and it is the store to the south.
				SAY Our provisioner's shop is the first thing one sees coming into the city. 'Tis the large building to the south of the entrance gate.
				SAY All the goods necessary to sustain thee on a quest can be obtained in the provisioner's shop just outside of the Market Gate.
			ENDDO
		ENDIF
	ENDIF
ON=*tinker*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our tinker's shop can be found in the southwest section of town.
				SAY Thou'lt find the tinker's shop to the west of the rich homes in the southern part of the city.
				SAY The tinker's shop is in the southern part of the city.
			ENDDO
		ELSE
			DORAND  3
				SAY Our tinker's shop can be found in the southwest section of town.
				SAY Thou'lt find the tinker's shop to the west of the rich homes in the southern part of the city.
				SAY The tinker's shop is in the southern part of the city.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our fair city of Trinsic is renowned for our clever tinkers. Our tinker's shop can be found in the southwest section of town.
				SAY We have, to my mind, the most well-stocked tinker's shop in the realm. Thou'lt find it to the west of the rich homes in the southern part of the city.
				SAY If thou hast a mind to see a tinker, the shop is in the southern part of the city ... just follow the river up to where it enters the city, and thou'lt find the place.
			ENDDO
		ELSE
			DORAND 3
				SAY Our fair city of Trinsic is renowned for our clever tinkers. Our tinker's shop can be found in the southwest section of town.
				SAY We have, to my mind, the most well-stocked tinker's shop in the realm. Thou'lt find it to the west of the rich homes in the southern part of the city.
				SAY If thou hast a mind to see a tinker, the shop is in the southern part of the city ... just follow the river up to where it enters the city, and thou'lt find the place.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our fair city of Trinsic is renowned for our clever tinkers. Our tinker's shop can be found in the southwest section of town.
				SAY We have, to my mind, the most well-stocked tinker's shop in the realm. Thou'lt find it to the west of the rich homes in the southern part of the city.
				SAY If thou hast a mind to see a tinker, the shop is in the southern part of the city ... just follow the river up to where it enters the city, and thou'lt find the place.
			ENDDO
		ELSE
			DORAND 3
				SAY Our fair city of Trinsic is renowned for our clever tinkers. Our tinker's shop can be found in the southwest section of town.
				SAY We have, to my mind, the most well-stocked tinker's shop in the realm. Thou'lt find it to the west of the rich homes in the southern part of the city.
				SAY If thou hast a mind to see a tinker, the shop is in the southern part of the city ... just follow the river up to where it enters the city, and thou'lt find the place.
			ENDDO
		ENDIF
	ENDIF
ON=*baker*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our baker is in the southern part of the city.
				SAY The baker is south of the monastery.
				SAY The baker's area is north of the residential mansions.
			ENDDO
		ELSE
			DORAND 3
				SAY Our baker is in the southern part of the city.
				SAY The baker is south of the monastery.
				SAY The baker's area is north of the residential mansions.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our baker is in the southern part of the city, just to the south and east of the Traveler's Gate.
				SAY Fine bread and pastries can be had in the Maker's Area ... the section just south of the monastery.
				SAY The baker's area lies north of the residential mansions, and south of the monastery gardens.
			ENDDO
		ELSE
			DORAND 3
				SAY Our baker is in the southern part of the city, just to the south and east of the Traveler's Gate.
				SAY Fine bread and pastries can be had in the Maker's Area ... the section just south of the monastery.
				SAY The baker's area lies north of the residential mansions, and south of the monastery gardens.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our baker is in the southern part of the city, just to the south and east of the Traveler's Gate.
				SAY Fine bread and pastries can be had in the Maker's Area ... the section just south of the monastery.
				SAY The baker's area lies north of the residential mansions, and south of the monastery gardens.
			ENDDO
		ELSE
			DORAND 3
				SAY Our baker is in the southern part of the city, just to the south and east of the Traveler's Gate.
				SAY Fine bread and pastries can be had in the Maker's Area ... the section just south of the monastery.
				SAY The baker's area lies north of the residential mansions, and south of the monastery gardens.
			ENDDO
		ENDIF
	ENDIF
ON=*jeweller	*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our jeweler's shop is 'twixt the healer and the bakery.
				SAY We got a jeweler two doors west of the tavern.
				SAY Our master jeweler's got a shop set up on the south side of our commercial district.
			ENDDO
		ELSE
			DORAND 3
				SAY Our jeweler's shop is 'twixt the healer and the bakery.
				SAY We got a jeweler two doors west of the tavern.
				SAY Our master jeweler's got a shop set up on the south side of our commercial district.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY If thou hast picked up gems in thy cleansing of foul dungeons, take them to our jeweler's shop, betwixt the healer and the bakery.
				SAY We have a jeweler, indeed. In the commercial side of town, of course, and just two doors west of the tavern.
				SAY Fine gems are the trade of our master jeweler, who has set up shop on the south side of our commercial district, neighboring the baker and the healer.
			ENDDO
		ELSE
			DORAND 3
				SAY If thou hast picked up gems in thy cleansing of foul dungeons, take them to our jeweler's shop, betwixt the healer and the bakery.
				SAY We have a jeweler, indeed. In the commercial side of town, of course, and just two doors west of the tavern.
				SAY Fine gems are the trade of our master jeweler, who has set up shop on the south side of our commercial district, neighboring the baker and the healer.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY If thou hast picked up gems in thy cleansing of foul dungeons, take them to our jeweler's shop, betwixt the healer and the bakery.
				SAY We have a jeweler, indeed. In the commercial side of town, of course, and just two doors west of the tavern.
				SAY Fine gems are the trade of our master jeweler, who has set up shop on the south side of our commercial district, neighboring the baker and the healer.
			ENDDO
		ELSE
			DORAND 3
				SAY If thou hast picked up gems in thy cleansing of foul dungeons, take them to our jeweler's shop, betwixt the healer and the bakery.
				SAY We have a jeweler, indeed. In the commercial side of town, of course, and just two doors west of the tavern.
				SAY Fine gems are the trade of our master jeweler, who has set up shop on the south side of our commercial district, neighboring the baker and the healer.
			ENDDO
		ENDIF
	ENDIF
ON=*healer*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY For the healer, look south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou can find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ELSE
			DORAND 3
				SAY For the healer, look south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou can find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We have but one healer, and too far a walk from the training grounds, to my mind. If thou hast wounds, look to the south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou canst find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ELSE
			DORAND 3
				SAY We have but one healer, and too far a walk from the training grounds, to my mind. If thou hast wounds, look to the south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou canst find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We have but one healer, and too far a walk from the training grounds, to my mind. If thou hast wounds, look to the south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou canst find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ELSE
			DORAND 3
				SAY We have but one healer, and too far a walk from the training grounds, to my mind. If thou hast wounds, look to the south of the commercial district.
				SAY Our healer can be found in a cluster of shops, just east and south of the Traveler's Gate.
				SAY If thou canst find the baker or the jeweler, thou can find their neighbor, the healer.
			ENDDO
		ENDIF
	ENDIF
ON=*tavern*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tavern's in a central location.
				SAY The tavern's just west of the fork in the river.
				SAY The tavern's just a bit south and east of the monastery's garden.
			ENDDO
		ELSE
			DORAND 3
				SAY The tavern's in a central location.
				SAY The tavern's just west of the fork in the river.
				SAY The tavern's just a bit south and east of the monastery's garden.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tavern has a marvelous, central location, just near the crossroads where the weaponsmithy is.
				SAY The tavern is just west of the fork in the river.
				SAY When it's time for a refreshing drink and a moment of relaxation, head to the tavern, just a bit south and east of the monastery's garden.
			ENDDO
		ELSE
			DORAND 3
				SAY The tavern has a marvelous, central location, just near the crossroads where the weaponsmithy is.
				SAY The tavern is just west of the fork in the river.
				SAY When it's time for a refreshing drink and a moment of relaxation, head to the tavern, just a bit south and east of the monastery's garden.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tavern has a marvelous, central location, just near the crossroads where the weaponsmithy is.
				SAY The tavern is just west of the fork in the river.
				SAY When it's time for a refreshing drink and a moment of relaxation, head to the tavern, just a bit south and east of the monastery's garden.
			ENDDO
		ELSE
			DORAND 3
				SAY The tavern has a marvelous, central location, just near the crossroads where the weaponsmithy is.
				SAY The tavern is just west of the fork in the river.
				SAY When it's time for a refreshing drink and a moment of relaxation, head to the tavern, just a bit south and east of the monastery's garden.
			ENDDO
		ENDIF
	ENDIF
ON=*weapon*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY For weapons, look one door north of the tavern.
				SAY The weaponsmith is in the center of town.
				SAY There's a good weaponsmith in the center of town.
			ENDDO
		ELSE
			DORAND 3
				SAY For weapons, look one door north of the tavern.
				SAY The weaponsmith is in the center of town.
				SAY There's a good weaponsmith in the center of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our weaponsmith is deft at repairing as well as creating. Look just one door north of the tavern.
				SAY There is no weapon in Trinsic that does not see a wicked walloping on a regular basis. Most folk around here take them to the weaponsmith in the center of town, just south of the training salle.
				SAY There's a good weaponsmith in the center of town, just a few paces south of the Soldier's Gate.
			ENDDO
		ELSE
			DORAND 3
				SAY Our weaponsmith is deft at repairing as well as creating. Look just one door north of the tavern.
				SAY There is no weapon in Trinsic that does not see a wicked walloping on a regular basis. Most folk around here take them to the weaponsmith in the center of town, just south of the training salle.
				SAY There's a good weaponsmith in the center of town, just a few paces south of the Soldier's Gate.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our weaponsmith is deft at repairing as well as creating. Look just one door north of the tavern.
				SAY There is no weapon in Trinsic that does not see a wicked walloping on a regular basis. Most folk around here take them to the weaponsmith in the center of town, just south of the training salle.
				SAY There's a good weaponsmith in the center of town, just a few paces south of the Soldier's Gate.
			ENDDO
		ELSE
			DORAND 3
				SAY Our weaponsmith is deft at repairing as well as creating. Look just one door north of the tavern.
				SAY There is no weapon in Trinsic that does not see a wicked walloping on a regular basis. Most folk around here take them to the weaponsmith in the center of town, just south of the training salle.
				SAY There's a good weaponsmith in the center of town, just a few paces south of the Soldier's Gate.
			ENDDO
		ENDIF
	ENDIF
ON=*train*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The training salle is just inside the Soldier's Gate.
				SAY The training salle is located close to the paladins' barracks.
				SAY The training salle is south of the barracks.
			ENDDO
		ELSE
			DORAND 3
				SAY The training salle is just inside the Soldier's Gate.
				SAY The training salle is located close to the paladins' barracks.
				SAY The training salle is south of the barracks.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Thou'rt looking to train? The training salle is just inside the Soldier's Gate.
				SAY Most warriors spend an hour or two a day in the training salle. That is why it is located so close to the paladins' barracks.
				SAY The training ground north of the barracks is different from the training salle south of them by dint of the fact that one has a roof, and the other has naught but bare earth and sky.
			ENDDO
		ELSE
			DORAND 3
				SAY Thou'rt looking to train? The training salle is just inside the Soldier's Gate.
				SAY Most warriors spend an hour or two a day in the training salle. That is why it is located so close to the paladins' barracks.
				SAY The training ground north of the barracks is different from the training salle south of them by dint of the fact that one has a roof, and the other has naught but bare earth and sky.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Thou'rt looking to train? The training salle is just inside the Soldier's Gate.
				SAY Most warriors spend an hour or two a day in the training salle. That is why it is located so close to the paladins' barracks.
				SAY The training ground north of the barracks is different from the training salle south of them by dint of the fact that one has a roof, and the other has naught but bare earth and sky.
			ENDDO
		ELSE
			DORAND 3
				SAY Thou'rt looking to train? The training salle is just inside the Soldier's Gate.
				SAY Most warriors spend an hour or two a day in the training salle. That is why it is located so close to the paladins' barracks.
				SAY The training ground north of the barracks is different from the training salle south of them by dint of the fact that one has a roof, and the other has naught but bare earth and sky.
			ENDDO
		ENDIF
	ENDIF
ON=*barrack*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The barracks are in the northern part of the eastern half of town.
				SAY If thou enters the Soldier's Gate and head north, the barracks can't be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north.
			ENDDO
		ELSE
			DORAND 3
				SAY The barracks are in the northern part of the eastern half of town.
				SAY If thou enters the Soldier's Gate and head north, the barracks can't be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The paladins who live in Trinsic call the barracks home. They are in the northern part of the eastern half of town.
				SAY There are at least four barracks for the paladins. If thou enters the Soldier's Gate and head north, it cannot be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north. The barracks are through the gate and at the end of the path.
			ENDDO
		ELSE
			DORAND 3
				SAY The paladins who live in Trinsic call the barracks home. They are in the northern part of the eastern half of town.
				SAY There are at least four barracks for the paladins. If thou enters the Soldier's Gate and head north, it cannot be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north. The barracks are through the gate and at the end of the path.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The paladins who live in Trinsic call the barracks home. They are in the northern part of the eastern half of town.
				SAY There are at least four barracks for the paladins. If thou enters the Soldier's Gate and head north, it cannot be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north. The barracks are through the gate and at the end of the path.
			ENDDO
		ELSE
			DORAND 3
				SAY The paladins who live in Trinsic call the barracks home. They are in the northern part of the eastern half of town.
				SAY There are at least four barracks for the paladins. If thou enters the Soldier's Gate and head north, it cannot be missed.
				SAY The barracks? From the crossroads nearest the tavern, head north. The barracks are through the gate and at the end of the path.
			ENDDO
		ENDIF
	ENDIF
ON=*guild*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 1
				SAY The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island.
			ENDDO
		ELSE
			DORAND 1
				SAY The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 1
				SAY There's a guild or two in Trinsic. The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island, of course.
			ENDDO
		ELSE
			DORAND 1
				SAY There's a guild or two in Trinsic. The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island, of course.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 1
				SAY There's a guild or two in Trinsic. The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island, of course.
			ENDDO
		ELSE
			DORAND 1
				SAY There's a guild or two in Trinsic. The Fisher Guild is to the southeast, and the Engineer's Guild is to the northwest. The Paladins' Guild is on their island, of course.
			ENDDO
		ENDIF
	ENDIF
ON=fish*guild
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east.
				SAY If thou'rt lookin' for the Fishers' Guild, go to the farthest part of the city to the southeast.
			ENDDO
		ELSE
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east.
				SAY If thou'rt lookin' for the Fishers' Guild, go to the farthest part of the city to the southeast.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east. All the better to reach the water, thou seest.
				SAY If thou'rt looking for the Fishers' Guild, go to the farthest part of the city to the southeast. The guildhall is next to the fish market.
			ENDDO
		ELSE
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east. All the better to reach the water, thou seest.
				SAY If thou'rt looking for the Fishers' Guild, go to the farthest part of the city to the southeast. The guildhall is next to the fish market.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east. All the better to reach the water, thou seest.
				SAY If thou'rt looking for the Fishers' Guild, go to the farthest part of the city to the southeast. The guildhall is next to the fish market.
			ENDDO
		ELSE
			DORAND 2
				SAY The Fishers' guild is just outside the gates on the east. All the better to reach the water, thou seest.
				SAY If thou'rt looking for the Fishers' Guild, go to the farthest part of the city to the southeast. The guildhall is next to the fish market.
			ENDDO
		ENDIF
	ENDIF
ON=engin*guild
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY The Engineers' guildhouse is north of the mage's shop.
				SAY The tinkers all gather in their hall in the northeast corner of town.
			ENDDO
		ELSE
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY The Engineers' guildhouse is north of the mage's shop.
				SAY The tinkers all gather in their hall in the northeast corner of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY Tinkers from all over the realm meet at the Engineers' guildhouse, north of the mage's shop.
				SAY The tinkers all gather in their hall, in the northeast corner of town. They call themselves 'engineers' then, to make themselves special.
			ENDDO
		ELSE
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY Tinkers from all over the realm meet at the Engineers' guildhouse, north of the mage's shop.
				SAY The tinkers all gather in their hall, in the northeast corner of town. They call themselves 'engineers' then, to make themselves special.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY Tinkers from all over the realm meet at the Engineers' guildhouse, north of the mage's shop.
				SAY The tinkers all gather in their hall, in the northeast corner of town. They call themselves 'engineers' then, to make themselves special.
			ENDDO
		ELSE
			DORAND 3
				SAY Our Engineers' Guild is in the northwest corner of town.
				SAY Tinkers from all over the realm meet at the Engineers' guildhouse, north of the mage's shop.
				SAY The tinkers all gather in their hall, in the northeast corner of town. They call themselves 'engineers' then, to make themselves special.
			ENDDO
		ENDIF
	ENDIF
ON=paladin*guild
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The paladins meet in their guildhall on the eastern side of their island.
				SAY Cross the bridge east of the weaponsmith to get to the paladins' Guildhouse.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ELSE
			DORAND 3
				SAY The paladins meet in their guildhall on the eastern side of their island.
				SAY Cross the bridge east of the weaponsmith to get to the paladins' Guildhouse.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The paladins meet in their guildhall, found on the eastern side of their island.
				SAY If thou'rt looking for where the paladins meet, thou first needs to cross the bridge east of the weaponsmith to get to their island. Follow the path, and it is the first building on the right.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ELSE
			DORAND 3
				SAY The paladins meet in their guildhall, found on the eastern side of their island.
				SAY If thou'rt looking for where the paladins meet, thou first needs to cross the bridge east of the weaponsmith to get to their island. Follow the path, and it is the first building on the right.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The paladins meet in their guildhall, found on the eastern side of their island.
				SAY If thou'rt looking for where the paladins meet, thou first needs to cross the bridge east of the weaponsmith to get to their island. Follow the path, and it is the first building on the right.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ELSE
			DORAND 3
				SAY The paladins meet in their guildhall, found on the eastern side of their island.
				SAY If thou'rt looking for where the paladins meet, thou first needs to cross the bridge east of the weaponsmith to get to their island. Follow the path, and it is the first building on the right.
				SAY Paladins' Guildhouse is on the slice of Trinsic surrounded by the river.
			ENDDO
		ENDIF
	ENDIF
ON=*shrine*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The shrine is on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry.
				SAY To find the shrine, simply walk to the point most north and east of town.
			ENDDO
		ELSE
			DORAND 3
				SAY The shrine is on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry.
				SAY To find the shrine, simply walk to the point most north and east of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We do indeed have a shrine, friend. 'Tis on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry, just a bit to the east of it.
				SAY To find the shrine, simply walk to the point most north and east of town. 'Tis close to the water.
			ENDDO
		ELSE
			DORAND 3
				SAY We do indeed have a shrine, friend. 'Tis on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry, just a bit to the east of it.
				SAY To find the shrine, simply walk to the point most north and east of town. 'Tis close to the water.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY We do indeed have a shrine, friend. 'Tis on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry, just a bit to the east of it.
				SAY To find the shrine, simply walk to the point most north and east of town. 'Tis close to the water.
			ENDDO
		ELSE
			DORAND 3
				SAY We do indeed have a shrine, friend. 'Tis on the same bit of island as the Paladins' Guildhall.
				SAY Our shrine is nearest to the Paladins' Hostelry, just a bit to the east of it.
				SAY To find the shrine, simply walk to the point most north and east of town. 'Tis close to the water.
			ENDDO
		ENDIF
	ENDIF
ON=*inn*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 4
				SAY We got two inns.
				SAY There's an inn close to the entrance gates.
				SAY There's an inn to the far east part of town.
				SAY One inn is close to the monastery, the other one's close to the Fishers' Guild.
			ENDDO
		ELSE
			DORAND 4
				SAY We got two inns.
				SAY There's an inn close to the entrance gates.
				SAY There's an inn to the far east part of town.
				SAY One inn is close to the monastery, the other one's close to the Fishers' Guild.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 4
				SAY We have two inns, one at the easternmost part of town, and one in the west, a bit to the north.
				SAY Most travelers go to the inn closest to the entrance gates. 'Tis just a short walk north.
				SAY Some prefer the inn to the far east part of town. The sound of the river lulls them to sleep.
				SAY The inns are much of the same quality. One is closer to the monastery, the other closer to the Fishers' Guild.
			ENDDO
		ELSE
			DORAND 4
				SAY We have two inns, one at the easternmost part of town, and one in the west, a bit to the north.
				SAY Most travelers go to the inn closest to the entrance gates. 'Tis just a short walk north.
				SAY Some prefer the inn to the far east part of town. The sound of the river lulls them to sleep.
				SAY The inns are much of the same quality. One is closer to the monastery, the other closer to the Fishers' Guild.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 4
				SAY We have two inns, one at the easternmost part of town, and one in the west, a bit to the north.
				SAY Most travelers go to the inn closest to the entrance gates. 'Tis just a short walk north.
				SAY Some prefer the inn to the far east part of town. The sound of the river lulls them to sleep.
				SAY The inns are much of the same quality. One is closer to the monastery, the other closer to the Fishers' Guild.
			ENDDO
		ELSE
			DORAND 4
				SAY We have two inns, one at the easternmost part of town, and one in the west, a bit to the north.
				SAY Most travelers go to the inn closest to the entrance gates. 'Tis just a short walk north.
				SAY Some prefer the inn to the far east part of town. The sound of the river lulls them to sleep.
				SAY The inns are much of the same quality. One is closer to the monastery, the other closer to the Fishers' Guild.
			ENDDO
		ENDIF
	ENDIF
ON=*tailor*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tailor's shop is a bit south and east of the river's fork.
				SAY The tailor is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern.
			ENDDO
		ELSE
			DORAND 3
				SAY The tailor's shop is a bit south and east of the river's fork.
				SAY The tailor is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tailor's shop is a bit apart from the others. It is a bit south and east of the river's fork.
				SAY Clothes can be bought if desired, or repaired on demand at the tailors. He is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern. It is across one bridge, either road you take.
			ENDDO
		ELSE
			DORAND 3
				SAY The tailor's shop is a bit apart from the others. It is a bit south and east of the river's fork.
				SAY Clothes can be bought if desired, or repaired on demand at the tailors. He is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern. It is across one bridge, either road you take.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The tailor's shop is a bit apart from the others. It is a bit south and east of the river's fork.
				SAY Clothes can be bought if desired, or repaired on demand at the tailors. He is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern. It is across one bridge, either road you take.
			ENDDO
		ELSE
			DORAND 3
				SAY The tailor's shop is a bit apart from the others. It is a bit south and east of the river's fork.
				SAY Clothes can be bought if desired, or repaired on demand at the tailors. He is on the eastern side of the city, somewhat to the south.
				SAY If thou'rt needing a tailor, head south and east from the tavern. It is across one bridge, either road you take.
			ENDDO
		ENDIF
	ENDIF
ON=*butcher*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY For the butcher, look in the southeast corner of town.
				SAY The butcher does business in the southeast section of town.
			ENDDO
		ELSE
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY For the butcher, look in the southeast corner of town.
				SAY The butcher does business in the southeast section of town.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY If it is meat thou'rt looking for, look thee to the southeast corner of town, just across the wall from the Fishers' Guild.
				SAY It takes red meat to keep a paladin strong enough to wage war against evil. The butcher does business in the southeast section of town, near Smuggler's Gate.
			ENDDO
		ELSE
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY If it is meat thou'rt looking for, look thee to the southeast corner of town, just across the wall from the Fishers' Guild.
				SAY It takes red meat to keep a paladin strong enough to wage war against evil. The butcher does business in the southeast section of town, near Smuggler's Gate.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY If it is meat thou'rt looking for, look thee to the southeast corner of town, just across the wall from the Fishers' Guild.
				SAY It takes red meat to keep a paladin strong enough to wage war against evil. The butcher does business in the southeast section of town, near Smuggler's Gate.
			ENDDO
		ELSE
			DORAND 3
				SAY The butcher's shop is in the southeast corner of Trinsic.
				SAY If it is meat thou'rt looking for, look thee to the southeast corner of town, just across the wall from the Fishers' Guild.
				SAY It takes red meat to keep a paladin strong enough to wage war against evil. The butcher does business in the southeast section of town, near Smuggler's Gate.
			ENDDO
		ENDIF
	ENDIF
ON=fish*shop
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY I buy fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is across from the butcher.
				SAY Our fish market is outside the city gates, on the sea side.
			ENDDO
		ELSE
			DORAND 3
				SAY I buy fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is across from the butcher.
				SAY Our fish market is outside the city gates, on the sea side.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY There's none that has better fish than Trinsic. 'Tis a treat to be here at mealtime! I buy my fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is just across from the butcher, but outside the wall. 'Tis two steps away from the sea, of course.
				SAY You can't get fish fresher than at our fish market. It is outside the city gates, on the sea side.
			ENDDO
		ELSE
			DORAND
			ENDDO 3
				SAY There's none that has better fish than Trinsic. 'Tis a treat to be here at mealtime! I buy my fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is just across from the butcher, but outside the wall. 'Tis two steps away from the sea, of course.
				SAY You can't get fish fresher than at our fish market. It is outside the city gates, on the sea side.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY There's none that has better fish than Trinsic. 'Tis a treat to be here at mealtime! I buy my fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is just across from the butcher, but outside the wall. 'Tis two steps away from the sea, of course.
				SAY You can't get fish fresher than at our fish market. It is outside the city gates, on the sea side.
			ENDDO
		ELSE
			DORAND 3
				SAY There's none that has better fish than Trinsic. 'Tis a treat to be here at mealtime! I buy my fish at the market square, just south of the Fishers' Guild.
				SAY The fish market is just across from the butcher, but outside the wall. 'Tis two steps away from the sea, of course.
				SAY You can't get fish fresher than at our fish market. It is outside the city gates, on the sea side.
			ENDDO
		ENDIF
	ENDIF
ON=*britain*
ON=*capital*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 13
				SAY Britain's a big town.
				SAY Britain? They say that's where Lord British holds his court, but I never understood. I thought it was too big to hold.
				SAY Britain? 'Tis the capital of the whole wide world, I hear.
				SAY Britain ain't so much as some folks thinks it is.
				SAY Magic is Britain. Must have mages or something ....
				SAY I don't like cities like Britain.
				SAY I dunno. Somewhere far away, maybe.
				SAY I couldn't never get a job in Britain.
				SAY T'is a pile of posh prigs, is Britain.
				SAY Britain? Not around here.
				SAY Britain? Quite big.
				SAY Bet there ain't a soul there who likes rutabagas for breakfast in Britain.
				SAY Britain ain't for me. I'd cut me mouth open.
			ENDDO
		ELSE
			DORAND 13
				SAY Britain's a big town.
				SAY Britain? They say that's where Lord British holds his court, but I never understood. I thought it was too big to hold.
				SAY Britain? 'Tis the capital of the whole wide world, I hear.
				SAY Britain ain't so much as some folks thinks it is.
				SAY Magic is Britain. Must have mages or something ....
				SAY I don't like cities like Britain.
				SAY I dunno. Somewhere far away, maybe.
				SAY I couldn't never get a job in Britain.
				SAY T'is a pile of posh prigs, is Britain.
				SAY Britain? Not around here.
				SAY Britain? Quite big.
				SAY Bet there ain't a soul there who likes rutabagas for breakfast in Britain.
				SAY Britain ain't for me. I'd cut me mouth open.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 13
				SAY Britain thou'rt askin' about? I'm told 'tis the biggest city in the land. Don't see what all t'fuss is about. The size of hereabouts is plenty big for me.
				SAY Britain? I went there once. 'Tis over by the eastern shore, at the mouth of a whoppin' great river. That's where Lord British holds 'is court, but I saw him not even once.
				SAY Britain? 'Tis the capital of the whole wide world, o'course. Sits on the shore of Britanny Bay way off yonder.
				SAY Britain isn't so much as some folks thinks it is. They got lots of everything, but 'tis all flash and bother. Shiny nonsense....
				SAY A place of magic, is Britain. Some say they invent a new spell every day. Don't know how they could use that many ....
				SAY They're fair folk in Britain, mainly. A bit overloud for my tastes.
				SAY Someday I'll go to Britain again, maybe settle down. They've got everything there ... games and shoppes and magic and just everything.
				SAY Britain was the first place where people are judged according to their own accomplishments, not their fathers'. 'Tis a tricky thing to make work, I'd imagine.
				SAY 'Tis  the very center upon which all ill-natured rogues converge. They seek to destroy what they cannot understand.
				SAY Britain? Seems a nice place, from what all I've heard.
				SAY Britain? Been once. Quite big.
				SAY Oh, posh. Britain's a place for swelled heads. All art and music and dilly dancin'. Bet there's not a soul there who likes rutabagas for breakfast.
				SAY I hear the houses in Britain are too fine for bugs in the butter.
			ENDDO
		ELSE
			DORAND 13
				SAY Britain thou'rt askin' about? I'm told 'tis the biggest city in the land. Don't see what all t'fuss is about. The size of hereabouts is plenty big for me.
				SAY Britain? I went there once. 'Tis over by the eastern shore, at the mouth of a whoppin' great river. That's where Lord British holds 'is court, but I saw him not even once.
				SAY Britain? 'Tis the capital of the whole wide world, o'course. Sits on the shore of Britanny Bay way off yonder.
				SAY Britain isn't so much as some folks thinks it is. They got lots of everything, but 'tis all flash and bother. Shiny nonsense....
				SAY A place of magic, is Britain. Some say they invent a new spell every day. Don't know how they could use that many ....
				SAY They're fair folk in Britain, mainly. A bit overloud for my tastes.
				SAY Someday I'll go to Britain again, maybe settle down. They've got everything there ... games and shoppes and magic and just everything.
				SAY Britain was the first place where people are judged according to their own accomplishments, not their fathers'. 'Tis a tricky thing to make work, I'd imagine.
				SAY 'Tis  the very center upon which all ill-natured rogues converge. They seek to destroy what they cannot understand.
				SAY Britain? Seems a nice place, from what all I've heard.
				SAY Britain? Been once. Quite big.
				SAY Oh, posh. Britain's a place for swelled heads. All art and music and dilly dancin'. Bet there's not a soul there who likes rutabagas for breakfast.
				SAY I hear the houses in Britain are too fine for bugs in the butter.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 13
				SAY Britain thou'rt askin' about? I'm told 'tis the biggest city in the land. Don't see what all t'fuss is about. The size of hereabouts is plenty big for me.
				SAY Britain? I went there once. 'Tis over by the eastern shore, at the mouth of a whoppin' great river. That's where Lord British holds 'is court, but I saw him not even once.
				SAY Britain? 'Tis the capital of the whole wide world, o'course. Sits on the shore of Britanny Bay way off yonder.
				SAY Britain isn't so much as some folks thinks it is. They got lots of everything, but 'tis all flash and bother. Shiny nonsense....
				SAY A place of magic, is Britain. Some say they invent a new spell every day. Don't know how they could use that many ....
				SAY They're fair folk in Britain, mainly. A bit overloud for my tastes.
				SAY Someday I'll go to Britain again, maybe settle down. They've got everything there ... games and shoppes and magic and just everything.
				SAY Britain was the first place where people are judged according to their own accomplishments, not their fathers'. 'Tis a tricky thing to make work, I'd imagine.
				SAY 'Tis  the very center upon which all ill-natured rogues converge. They seek to destroy what they cannot understand.
				SAY Britain? Seems a nice place, from what all I've heard.
				SAY Britain? Been once. Quite big.
				SAY Oh, posh. Britain's a place for swelled heads. All art and music and dilly dancin'. Bet there's not a soul there who likes rutabagas for breakfast.
				SAY I hear the houses in Britain are too fine for bugs in the butter.
			ENDDO
		ELSE
			DORAND 13
				SAY Britain thou'rt askin' about? I'm told 'tis the biggest city in the land. Don't see what all t'fuss is about. The size of hereabouts is plenty big for me.
				SAY Britain? I went there once. 'Tis over by the eastern shore, at the mouth of a whoppin' great river. That's where Lord British holds 'is court, but I saw him not even once.
				SAY Britain? 'Tis the capital of the whole wide world, o'course. Sits on the shore of Britanny Bay way off yonder.
				SAY Britain isn't so much as some folks thinks it is. They got lots of everything, but 'tis all flash and bother. Shiny nonsense....
				SAY A place of magic, is Britain. Some say they invent a new spell every day. Don't know how they could use that many ....
				SAY They're fair folk in Britain, mainly. A bit overloud for my tastes.
				SAY Someday I'll go to Britain again, maybe settle down. They've got everything there ... games and shoppes and magic and just everything.
				SAY Britain was the first place where people are judged according to their own accomplishments, not their fathers'. 'Tis a tricky thing to make work, I'd imagine.
				SAY 'Tis  the very center upon which all ill-natured rogues converge. They seek to destroy what they cannot understand.
				SAY Britain? Seems a nice place, from what all I've heard.
				SAY Britain? Been once. Quite big.
				SAY Oh, posh. Britain's a place for swelled heads. All art and music and dilly dancin'. Bet there's not a soul there who likes rutabagas for breakfast.
				SAY I hear the houses in Britain are too fine for bugs in the butter.
			ENDDO
		ENDIF
	ENDIF

ON=*Trinsic*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 11
				SAY Trinsic? Naw, Trin's fine, he just looks that way.
				SAY I don't know where Trinsic is.
				SAY Never been to Trinsic.
				SAY Trinsic ... they think every day in Trinsic.
				SAY Trinsic? That's my dog's name.
				SAY Don't know nobody from Trinsic.
				SAY Never seen nothin' grown in Trinsic.
				SAY Don't know nobody who's ever been to Trinsic.
				SAY I hope thou ain't wantin' to go to Trinsic. I don't think thou can get there from here.
				SAY What'd ye say? Thou wants a hair trimmin'?.
				SAY Trinsic? That's somewhere else, I'm pretty sure.
			ENDDO
		ELSE
			DORAND 11
				SAY Trinsic? Naw, Trin's fine, he just looks that way.
				SAY I don't know where Trinsic is.
				SAY Never been to Trinsic.
				SAY Trinsic ... they think every day in Trinsic.
				SAY Trinsic? That's my dog's name.
				SAY Don't know nobody from Trinsic.
				SAY Never seen nothin' grown in Trinsic.
				SAY Don't know nobody who's ever been to Trinsic.
				SAY I hope thou ain't wantin' to go to Trinsic. I don't think thou can get there from here.
				SAY What'd ye say? Thou wants a hair trimmin'?.
				SAY Trinsic? That's somewhere else, I'm pretty sure.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 12
				SAY Trinsic? 'Tis near the Cape of Heroes, I think.
				SAY If thou'rt looking for Trinsic, 'tis south, but along the eastern coast.
				SAY Thou must needs be a fisher or an inventor if thou'rt interested in Trinsic. Fish, fighters and fools, that's what they've got.
				SAY Trinsic is a clever place. They've got fellows there who spend all day thinkin' about weapons of war and other such things to improve the quality of life.
				SAY I saw a combat mage on his way to Trinsic once. Said he was going to teach battle magic to the paladins.
				SAY I met a man from Jhelom who said that Trinsic buys war horses like a shepherd buys apples!
				SAY 'Tis too smart for me there by half, and that's the truth. Trinsic is all engineers from Britain and Minoc and Moonglow. I'd be feared to speak for soundin' stupid.
				SAY I don't know much about Trinsic. I think they make paladins or palaquins or something.
				SAY Trinsic is a tough place. The whole thing is warriors, and the rest is city guards.
				SAY There be giants, ogres and trolls near Trinsic ... and pirates in the waters.
				SAY Trinsic? 'Tis the land's guardian, a city that teaches paladins the ways of honor and virtue.
				SAY 'Tis a place of swift justice, is Trinsic. Thieves are as rare as whistling cats.
			ENDDO
		ELSE
			DORAND 12
				SAY Trinsic? 'Tis near the Cape of Heroes, I think.
				SAY If thou'rt looking for Trinsic, 'tis south, but along the eastern coast.
				SAY Thou must needs be a fisher or an inventor if thou'rt interested in Trinsic. Fish, fighters and fools, that's what they've got.
				SAY Trinsic is a clever place. They've got fellows there who spend all day thinkin' about weapons of war and other such things to improve the quality of life.
				SAY I saw a combat mage on his way to Trinsic once. Said he was going to teach battle magic to the paladins.
				SAY I met a man from Jhelom who said that Trinsic buys war horses like a shepherd buys apples!
				SAY 'Tis too smart for me there by half, and that's the truth. Trinsic is all engineers from Britain and Minoc and Moonglow. I'd be feared to speak for soundin' stupid.
				SAY I don't know much about Trinsic. I think they make paladins or palaquins or something.
				SAY Trinsic is a tough place. The whole thing is warriors, and the rest is city guards.
				SAY There be giants, ogres and trolls near Trinsic ... and pirates in the waters.
				SAY Trinsic? 'Tis the land's guardian, a city that teaches paladins the ways of honor and virtue.
				SAY 'Tis a place of swift justice, is Trinsic. Thieves are as rare as whistling cats.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 12
				SAY Trinsic? 'Tis near the Cape of Heroes, I think.
				SAY If thou'rt looking for Trinsic, 'tis south, but along the eastern coast.
				SAY Thou must needs be a fisher or an inventor if thou'rt interested in Trinsic. Fish, fighters and fools, that's what they've got.
				SAY Trinsic is a clever place. They've got fellows there who spend all day thinkin' about weapons of war and other such things to improve the quality of life.
				SAY I saw a combat mage on his way to Trinsic once. Said he was going to teach battle magic to the paladins.
				SAY I met a man from Jhelom who said that Trinsic buys war horses like a shepherd buys apples!
				SAY 'Tis too smart for me there by half, and that's the truth. Trinsic is all engineers from Britain and Minoc and Moonglow. I'd be feared to speak for soundin' stupid.
				SAY I don't know much about Trinsic. I think they make paladins or palaquins or something.
				SAY Trinsic is a tough place. The whole thing is warriors, and the rest is city guards.
				SAY There be giants, ogres and trolls near Trinsic ... and pirates in the waters.
				SAY Trinsic? 'Tis the land's guardian, a city that teaches paladins the ways of honor and virtue.
				SAY 'Tis a place of swift justice, is Trinsic. Thieves are as rare as whistling cats.
			ENDDO
		ELSE
			DORAND 12
				SAY Trinsic? 'Tis near the Cape of Heroes, I think.
				SAY If thou'rt looking for Trinsic, 'tis south, but along the eastern coast.
				SAY Thou must needs be a fisher or an inventor if thou'rt interested in Trinsic. Fish, fighters and fools, that's what they've got.
				SAY Trinsic is a clever place. They've got fellows there who spend all day thinkin' about weapons of war and other such things to improve the quality of life.
				SAY I saw a combat mage on his way to Trinsic once. Said he was going to teach battle magic to the paladins.
				SAY I met a man from Jhelom who said that Trinsic buys war horses like a shepherd buys apples!
				SAY 'Tis too smart for me there by half, and that's the truth. Trinsic is all engineers from Britain and Minoc and Moonglow. I'd be feared to speak for soundin' stupid.
				SAY I don't know much about Trinsic. I think they make paladins or palaquins or something.
				SAY Trinsic is a tough place. The whole thing is warriors, and the rest is city guards.
				SAY There be giants, ogres and trolls near Trinsic ... and pirates in the waters.
				SAY Trinsic? 'Tis the land's guardian, a city that teaches paladins the ways of honor and virtue.
				SAY 'Tis a place of swift justice, is Trinsic. Thieves are as rare as whistling cats.
			ENDDO
		ENDIF
	ENDIF

ON=*occlo*
ON=*okllo*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Ocllo? Don't think I heard of it.
				SAY Ocllo? I think I had that when I was a kid. Still gives me trouble on cold days.
				SAY Ocllo ... hmmm. 'Tis a kind of onion, I believe.
				SAY Ocllo ... I don't think I've heard it.
				SAY Ocllo? Sounds like the beginning of a joke!
			ENDDO
		ELSE
			DORAND 5
				SAY Ocllo? Don't think I heard of it.
		   		SAY Ocllo? I think I had that when I was a kid. Still gives me trouble on cold days.
				SAY Ocllo ... hmmm. 'Tis a kind of onion, I believe.
				SAY Ocllo ... I don't think I've heard it.
				SAY Ocllo? Sounds like the beginning of a joke!
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY Ocllo? Doubt I heard of it.
				SAY Ocllo? Island folks, I think.
				SAY I've no ken of Ocllo.
				SAY Ocllo ... hmmm. 'Tis an island, I believe.
				SAY Ocllo ... rings a bell. Mayhaps something to do with salt ....
				SAY Ocllo? Sounds very like the beginning of a joke!
			ENDDO
		ELSE
			DORAND 6
				SAY Ocllo? Doubt I heard of it.
		   		SAY Ocllo? Island folks, I think.
				SAY I've no ken of Ocllo.
				SAY Ocllo ... hmmm. 'Tis an island, I believe.
				SAY Ocllo ... rings a bell. Mayhaps something to do with salt ....
				SAY Ocllo? Sounds very like the beginning of a joke!
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY Ocllo? Doubt I heard of it.
				SAY Ocllo? Island folks, I think.
				SAY I've no ken of Ocllo.
				SAY Ocllo ... hmmm. 'Tis an island, I believe.
				SAY Ocllo ... rings a bell. Mayhaps something to do with salt ....
				SAY Ocllo? Sounds very like the beginning of a joke!
			ENDDO
		ELSE
			DORAND 6
				SAY Ocllo? Doubt I heard of it.
				SAY Ocllo? Island folks, I think.
				SAY I've no ken of Ocllo.
				SAY Ocllo ... hmmm. 'Tis an island, I believe.
				SAY Ocllo ... rings a bell. Mayhaps something to do with salt ....
				SAY Ocllo? Sounds very like the beginning of a joke!
			ENDDO
		ENDIF
	ENDIF

ON=*jhelom*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 13
				SAY Jhelom? We had that once, and lost three or four of the neighbors, I think.
				SAY Jhelom? Thou ain't there, thou knows.
				SAY Jhelom? Thou must be a fighter.
				SAY I can't afford such a city.
				SAY I can't breathe the air of fine cities.
				SAY Jhelom is nothin' to me!
				SAY I got nothin' that belongs to Jhelom.
				SAY Ain't never been to Jhelom.
				SAY I think they grow horses there.
				SAY They got wore horses in Jhelom. Worse for wore.
				SAY Jhelom? Pah!
				SAY Thou won't catch me settin' foot in Jhelom.
				SAY I heard that in Jhelom they'd kick thee in the teeth just as soon as look at thee.
			ENDDO
		ELSE
			DORAND 13
				SAY Jhelom? We had that once, and lost three or four of the neighbors, I think.
				SAY Jhelom? Thou ain't there, thou knows.
				SAY Jhelom? Thou must be a fighter.
				SAY I can't afford such a city.
				SAY I can't breathe the air of fine cities.
				SAY Jhelom is nothin' to me!
				SAY I got nothin' that belongs to Jhelom.
				SAY Ain't never been to Jhelom.
				SAY I think they grow horses there.
				SAY They got wore horses in Jhelom. Worse for wore.
				SAY Jhelom? Pah!
				SAY Thou won't catch me settin' foot in Jhelom.
				SAY I heard that in Jhelom they'd kick thee in the teeth just as soon as look at thee.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Jhelom? 'Tis to be found at the very most northern tip of the largest Valarian Isles.
		   		SAY Me, now I've been to Jhelom in my youth, and what I remember most of all 'tis the hard, rocky beaches and the oddly sparse jungles.
				SAY Jhelom 'tis the very place to go if thou'rt looking to hire mercenaries.
				SAY An overabundance of mercenaries are found in Jhelom ... and the shops and other establishments that serve them that fight for a living.
				SAY My sister lived in Jhelom for near on two years. She didn't like it ... too harsh for her tastes. All steel and iron, no silks and satins.
				SAY There's only hard-edged rational folks in Jhelom. They've no use for mages, but a magic weapon or potion will fetch a fine price most days.
				SAY They need a fair amount of goods in Jhelom. They once tried to set up a colony - called New Jhelom - to grow their goods for 'em. It didn't work out. Now it's called Nujel'm and 'tis a nasty wicked place.
				SAY There's not a lot of natural good to be grown or mined at Jhelom. Rocky, thou knowest.
				SAY Jhelom? They breed and train the best horses in the realm. Famous for it.
				SAY 'T'ain't no horse better than a Valorian steed from Jhelom. Best war-mount a warrior could want.
				SAY Jhelom? Pah! 'Tis a militocracy. Only ex-generals can rule, or some such nonsense.
				SAY 'Tis very like Trinsic and Serpent's Hold. If thou likes one, thou wilt enjoy t'other.
				SAY Jhelom sounds dangerous to me. Everybody's armed and 'tis said they'll challenge thee to a duel for no good reason.
				SAY They're very daring in Jhelom. Good swordsmen and skilled riders.
				SAY Thou'lt do fine in Jhelom. 'Tis only cowards they despise.
				SAY Cannot say I care much for the ethics of Jhelom. Watch thy comrade's back, watch thine own. Paranoia, I call it.
				SAY I saw a dance from Jhelom once. 'Twas done in Britannia. Looked like hackin' and slashin' and kickin' to me. Take away the music and thou wouldst call it a riot!
				SAY Jhelom? Now there is a town without a lick of beauty. Sad, really.
			ENDDO
		ELSE
			DORAND 18
				SAY Jhelom? 'Tis to be found at the very most northern tip of the largest Valarian Isles.
		   		SAY Me, now I've been to Jhelom in my youth, and what I remember most of all 'tis the hard, rocky beaches and the oddly sparse jungles.
				SAY Jhelom 'tis the very place to go if thou'rt looking to hire mercenaries.
				SAY An overabundance of mercenaries are found in Jhelom ... and the shops and other establishments that serve them that fight for a living.
				SAY My sister lived in Jhelom for near on two years. She didn't like it ... too harsh for her tastes. All steel and iron, no silks and satins.
				SAY There's only hard-edged rational folks in Jhelom. They've no use for mages, but a magic weapon or potion will fetch a fine price most days.
				SAY They need a fair amount of goods in Jhelom. They once tried to set up a colony - called New Jhelom - to grow their goods for 'em. It didn't work out. Now it's called Nujel'm and 'tis a nasty wicked place.
				SAY There's not a lot of natural good to be grown or mined at Jhelom. Rocky, thou knowest.
				SAY Jhelom? They breed and train the best horses in the realm. Famous for it.
				SAY 'T'ain't no horse better than a Valorian steed from Jhelom. Best war-mount a warrior could want.
				SAY Jhelom? Pah! 'Tis a militocracy. Only ex-generals can rule, or some such nonsense.
				SAY 'Tis very like Trinsic and Serpent's Hold. If thou likes one, thou wilt enjoy t'other.
				SAY Jhelom sounds dangerous to me. Everybody's armed and 'tis said they'll challenge thee to a duel for no good reason.
				SAY They're very daring in Jhelom. Good swordsmen and skilled riders.
				SAY Thou'lt do fine in Jhelom. 'Tis only cowards they despise.
				SAY Cannot say I care much for the ethics of Jhelom. Watch thy comrade's back, watch thine own. Paranoia, I call it.
				SAY I saw a dance from Jhelom once. 'Twas done in Britannia. Looked like hackin' and slashin' and kickin' to me. Take away the music and thou wouldst call it a riot!
				SAY Jhelom? Now there is a town without a lick of beauty. Sad, really.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Jhelom? 'Tis to be found at the very most northern tip of the largest Valarian Isles.
				SAY Me, now I've been to Jhelom in my youth, and what I remember most of all 'tis the hard, rocky beaches and the oddly sparse jungles.
				SAY Jhelom 'tis the very place to go if thou'rt looking to hire mercenaries.
				SAY An overabundance of mercenaries are found in Jhelom ... and the shops and other establishments that serve them that fight for a living.
				SAY My sister lived in Jhelom for near on two years. She didn't like it ... too harsh for her tastes. All steel and iron, no silks and satins.
				SAY There's only hard-edged rational folks in Jhelom. They've no use for mages, but a magic weapon or potion will fetch a fine price most days.
				SAY They need a fair amount of goods in Jhelom. They once tried to set up a colony - called New Jhelom - to grow their goods for 'em. It didn't work out. Now it's called Nujel'm and 'tis a nasty wicked place.
				SAY There's not a lot of natural good to be grown or mined at Jhelom. Rocky, thou knowest.
				SAY Jhelom? They breed and train the best horses in the realm. Famous for it.
				SAY 'T'ain't no horse better than a Valorian steed from Jhelom. Best war-mount a warrior could want.
				SAY Jhelom? Pah! 'Tis a militocracy. Only ex-generals can rule, or some such nonsense.
				SAY 'Tis very like Trinsic and Serpent's Hold. If thou likes one, thou wilt enjoy t'other.
				SAY Jhelom sounds dangerous to me. Everybody's armed and 'tis said they'll challenge thee to a duel for no good reason.
				SAY They're very daring in Jhelom. Good swordsmen and skilled riders.
				SAY Thou'lt do fine in Jhelom. 'Tis only cowards they despise.
				SAY Cannot say I care much for the ethics of Jhelom. Watch thy comrade's back, watch thine own. Paranoia, I call it.
				SAY I saw a dance from Jhelom once. 'Twas done in Britannia. Looked like hackin' and slashin' and kickin' to me. Take away the music and thou wouldst call it a riot!
				SAY Jhelom? Now there is a town without a lick of beauty. Sad, really.
			ENDDO
		ELSE
			DORAND 18
				SAY Jhelom? 'Tis to be found at the very most northern tip of the largest Valarian Isles.
				SAY Me, now I've been to Jhelom in my youth, and what I remember most of all 'tis the hard, rocky beaches and the oddly sparse jungles.
				SAY Jhelom 'tis the very place to go if thou'rt looking to hire mercenaries.
				SAY An overabundance of mercenaries are found in Jhelom ... and the shops and other establishments that serve them that fight for a living.
				SAY My sister lived in Jhelom for near on two years. She didn't like it ... too harsh for her tastes. All steel and iron, no silks and satins.
				SAY There's only hard-edged rational folks in Jhelom. They've no use for mages, but a magic weapon or potion will fetch a fine price most days.
				SAY They need a fair amount of goods in Jhelom. They once tried to set up a colony - called New Jhelom - to grow their goods for 'em. It didn't work out. Now it's called Nujel'm and 'tis a nasty wicked place.
				SAY There's not a lot of natural good to be grown or mined at Jhelom. Rocky, thou knowest.
				SAY Jhelom? They breed and train the best horses in the realm. Famous for it.
				SAY 'T'ain't no horse better than a Valorian steed from Jhelom. Best war-mount a warrior could want.
				SAY Jhelom? Pah! 'Tis a militocracy. Only ex-generals can rule, or some such nonsense.
				SAY 'Tis very like Trinsic and Serpent's Hold. If thou likes one, thou wilt enjoy t'other.
				SAY Jhelom sounds dangerous to me. Everybody's armed and 'tis said they'll challenge thee to a duel for no good reason.
				SAY They're very daring in Jhelom. Good swordsmen and skilled riders.
				SAY Thou'lt do fine in Jhelom. 'Tis only cowards they despise.
				SAY Cannot say I care much for the ethics of Jhelom. Watch thy comrade's back, watch thine own. Paranoia, I call it.
				SAY I saw a dance from Jhelom once. 'Twas done in Britannia. Looked like hackin' and slashin' and kickin' to me. Take away the music and thou wouldst call it a riot!
				SAY Jhelom? Now there is a town without a lick of beauty. Sad, really.					ENDDO
			ENDDO
		ENDIF
	ENDIF

ON=*nujelm*
ON=*nujel'm*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY I ain't familiar with Nujel'm.
				SAY Nooj L. M. was a famous bard, my mother said.
				SAY Never been to Nujel'm.
				SAY Thou ain't in Nujel'm, nope.
				SAY  got a cousin in Nujel'm. She got a good job as a waitress.
				SAY Nujel'm ...? I remember somethin' someone said 'bout an island and that it was wicked.
			ENDDO
		ELSE
			DORAND 6
				SAY I ain't familiar with Nujel'm.
				SAY Nooj L. M. was a famous bard, my mother said.
				SAY Never been to Nujel'm.
				SAY Thou ain't in Nujel'm, nope.
				SAY  got a cousin in Nujel'm. She got a good job as a waitress.
				SAY Nujel'm ...? I remember somethin' someone said 'bout an island and that it was wicked.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Tis far from most things, is Nujel'm. A good thing, too!
				SAY I've never been to Nujel'm. I hear 'tis a desperately wicked place, where more skin is shown than covered!
				SAY Nujel'm is an island city. Part of Britannia, but ... different.
				SAY My cousin said that in Nujel'm inns, magic makes the beds every morning and polishes the shoes every night. Wonder what the servants do ....
				SAY They grow naught but fancy fruit on that Nujel'm island. Everything else has to be brought by ship.
				SAY Tell not a soul, but I want to go to Nujel'm someday. I'm savin' me coins up for a trip to their beaches. They say thou canst swim with not a stitch on at all!
				SAY 'Tis a wicked place, is Nujel'm! They is ruled by despots who couldn't be prouder of the stranglehold they have on the city.
				SAY The city guards of Nujel'm are bound to keep peace. They can execute a thief without askin' leave of anybody!
				SAY A friend tells me it's a disgusting place. Nujel'm has no respect for decency. My friend's been there three times, and he'd know!
				SAY Nujel'm's in no danger. So many ambassadors and lordlings spend their leisure hours there that all the lands would rise up to defend it.
				SAY 'Tis a foul place, ruled by the get of pirates and pillagers.
				SAY 'Twas a den of thieves once. Now Nujel'm has merchants, not cutthroats, who take all thy gold.
				SAY I heard that on the island of Nujel'm, giving money to someone other than a Nujellan is punishable by death!
				SAY The only thing free on Nujel'm is air, and any mage who conjures a way to charge gold for breathing will be hailed as a savior.
				SAY Evil people walk the streets of Nujel'm. Slavers, assassins and such ilk are treated like regular citizens!
				SAY I cannot stand the thought of Nujel'm! 'Tis a city without a soul!
				SAY I heard Nujel'm is a beautiful place, full of color and magic.
				SAY Nujel'm is gaudy and noisy. Behind the gilt is nothing but common avarice.
			ENDDO
		ELSE
			DORAND 18
				SAY Tis far from most things, is Nujel'm. A good thing, too!
				SAY I've never been to Nujel'm. I hear 'tis a desperately wicked place, where more skin is shown than covered!
				SAY Nujel'm is an island city. Part of Britannia, but ... different.
				SAY My cousin said that in Nujel'm inns, magic makes the beds every morning and polishes the shoes every night. Wonder what the servants do ....
				SAY They grow naught but fancy fruit on that Nujel'm island. Everything else has to be brought by ship.
				SAY Tell not a soul, but I want to go to Nujel'm someday. I'm savin' me coins up for a trip to their beaches. They say thou canst swim with not a stitch on at all!
				SAY 'Tis a wicked place, is Nujel'm! They is ruled by despots who couldn't be prouder of the stranglehold they have on the city.
				SAY The city guards of Nujel'm are bound to keep peace. They can execute a thief without askin' leave of anybody!
				SAY A friend tells me it's a disgusting place. Nujel'm has no respect for decency. My friend's been there three times, and he'd know!
				SAY Nujel'm's in no danger. So many ambassadors and lordlings spend their leisure hours there that all the lands would rise up to defend it.
				SAY 'Tis a foul place, ruled by the get of pirates and pillagers.
				SAY 'Twas a den of thieves once. Now Nujel'm has merchants, not cutthroats, who take all thy gold.
				SAY I heard that on the island of Nujel'm, giving money to someone other than a Nujellan is punishable by death!
				SAY The only thing free on Nujel'm is air, and any mage who conjures a way to charge gold for breathing will be hailed as a savior.
				SAY Evil people walk the streets of Nujel'm. Slavers, assassins and such ilk are treated like regular citizens!
				SAY I cannot stand the thought of Nujel'm! 'Tis a city without a soul!
				SAY I heard Nujel'm is a beautiful place, full of color and magic.
				SAY Nujel'm is gaudy and noisy. Behind the gilt is nothing but common avarice.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Tis far from most things, is Nujel'm. A good thing, too!
				SAY I've never been to Nujel'm. I hear 'tis a desperately wicked place, where more skin is shown than covered!
				SAY Nujel'm is an island city. Part of Britannia, but ... different.
				SAY My cousin said that in Nujel'm inns, magic makes the beds every morning and polishes the shoes every night. Wonder what the servants do ....
				SAY They grow naught but fancy fruit on that Nujel'm island. Everything else has to be brought by ship.
				SAY Tell not a soul, but I want to go to Nujel'm someday. I'm savin' me coins up for a trip to their beaches. They say thou canst swim with not a stitch on at all!
				SAY 'Tis a wicked place, is Nujel'm! They is ruled by despots who couldn't be prouder of the stranglehold they have on the city.
				SAY The city guards of Nujel'm are bound to keep peace. They can execute a thief without askin' leave of anybody!
				SAY A friend tells me it's a disgusting place. Nujel'm has no respect for decency. My friend's been there three times, and he'd know!
				SAY Nujel'm's in no danger. So many ambassadors and lordlings spend their leisure hours there that all the lands would rise up to defend it.
				SAY 'Tis a foul place, ruled by the get of pirates and pillagers.
				SAY 'Twas a den of thieves once. Now Nujel'm has merchants, not cutthroats, who take all thy gold.
				SAY I heard that on the island of Nujel'm, giving money to someone other than a Nujellan is punishable by death!
				SAY The only thing free on Nujel'm is air, and any mage who conjures a way to charge gold for breathing will be hailed as a savior.
				SAY Evil people walk the streets of Nujel'm. Slavers, assassins and such ilk are treated like regular citizens!
				SAY I cannot stand the thought of Nujel'm! 'Tis a city without a soul!
				SAY I heard Nujel'm is a beautiful place, full of color and magic.
				SAY Nujel'm is gaudy and noisy. Behind the gilt is nothing but common avarice.
			ENDDO
		ELSE
			DORAND 18
				SAY Tis far from most things, is Nujel'm. A good thing, too!
			   	SAY I've never been to Nujel'm. I hear 'tis a desperately wicked place, where more skin is shown than covered!
				SAY Nujel'm is an island city. Part of Britannia, but ... different.
				SAY My cousin said that in Nujel'm inns, magic makes the beds every morning and polishes the shoes every night. Wonder what the servants do ....
				SAY They grow naught but fancy fruit on that Nujel'm island. Everything else has to be brought by ship.
				SAY Tell not a soul, but I want to go to Nujel'm someday. I'm savin' me coins up for a trip to their beaches. They say thou canst swim with not a stitch on at all!
				SAY 'Tis a wicked place, is Nujel'm! They is ruled by despots who couldn't be prouder of the stranglehold they have on the city.
				SAY The city guards of Nujel'm are bound to keep peace. They can execute a thief without askin' leave of anybody!
				SAY A friend tells me it's a disgusting place. Nujel'm has no respect for decency. My friend's been there three times, and he'd know!
				SAY Nujel'm's in no danger. So many ambassadors and lordlings spend their leisure hours there that all the lands would rise up to defend it.
				SAY 'Tis a foul place, ruled by the get of pirates and pillagers.
				SAY 'Twas a den of thieves once. Now Nujel'm has merchants, not cutthroats, who take all thy gold.
				SAY I heard that on the island of Nujel'm, giving money to someone other than a Nujellan is punishable by death!
				SAY The only thing free on Nujel'm is air, and any mage who conjures a way to charge gold for breathing will be hailed as a savior.
				SAY Evil people walk the streets of Nujel'm. Slavers, assassins and such ilk are treated like regular citizens!
				SAY I cannot stand the thought of Nujel'm! 'Tis a city without a soul!
				SAY I heard Nujel'm is a beautiful place, full of color and magic.
				SAY Nujel'm is gaudy and noisy. Behind the gilt is nothing but common avarice.
			ENDDO
		ENDIF
	ENDIF

ON=*moonglow*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 7
				SAY Moonglow is my sister's cat's name.
				SAY Moonglow's an island, I think.
				SAY Moonglow's one of them places where they think a lot.
				SAY Moonglow's where they grow new magic, I think.
				SAY I met a mage from Moonglow, once.
				SAY Moonglow? Pah!
				SAY They got it sweet in Moonglow, thou knows. Not a real worker in the lot of 'em
			ENDDO
		ELSE
			DORAND 7
				SAY Moonglow is my sister's cat's name.
				SAY Moonglow's an island, I think.
				SAY Moonglow's one of them places where they think a lot.
				SAY Moonglow's where they grow new magic, I think.
				SAY I met a mage from Moonglow, once.
				SAY Moonglow? Pah!
				SAY They got it sweet in Moonglow, thou knows. Not a real worker in the lot of 'em
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Moonglow is on the southern tip of Verity isle.
				SAY Verity Isle is Moonglow's whereabouts. The island is named so for the city puts much store in lofty intellectual pursuits.
				SAY 'Tis a very logical place, is Moonglow. Practical buildings, straightforward streets. Not a bit of froo-froo.
				SAY Moonglow people are too smart by half. They buy other cities' technology and then whack it to bits to see how it works.
				SAY Moonglow is a place of new magic. I did hear that most new magic is developed there.
				SAY The Lycaeum at Moonglow is famous. Nearly every wizard of any fame at all has studied there.
				SAY 'Tis a shameful waste that the land around Moonglow is so rich, yet none really till the soil. Might dirty their hands! Pah!
				SAY They've got it sweet in Moonglow, thou knowest. All is imported, but not a penny of tariff do they pay!
				SAY I heard once that they do not have coin in Moonglow. I know not that I believe it, though.
				SAY I met a man from Moonglow once. Like a teacher he was, he knew so much. Too much brains, I'd say ...
				SAY I learned in school that Moonglow's export is knowledge. Hah! I bet not one of them knows half I know.
				SAY Did'st thou knowest that Moonglow was beset by pirates and rogues long ago? Never no more, though. The mages keep the freebooters at bay.
				SAY 'Tis not right, thou knowest. Moonglow is supposed to be for the benefit of the realm, but they get to sit on fancy cushions, whilst folks like thee and me do the real work.
				SAY I met a lass from Moonglow last year. Her nose was so high, she'd drown in a rainshower.
				SAY 'Tis a horrible place, I'm told. No holidays nor celebration feasts at all. 'Interruptions' they call 'em.
				SAY Someone told me once that if the fine folk in Moonglow think thou'rt stupid, they'll not so much as let thee on shore!
				SAY A scholar once told me that Moonglow people aren't as smart as they think they are.
				SAY Moonglow? Pah! Too much thinkin', not enough livin' goin' on there.
			ENDDO
		ELSE
			DORAND 18
				SAY Moonglow is on the southern tip of Verity isle.
				SAY Verity Isle is Moonglow's whereabouts. The island is named so for the city puts much store in lofty intellectual pursuits.
				SAY 'Tis a very logical place, is Moonglow. Practical buildings, straightforward streets. Not a bit of froo-froo.
				SAY Moonglow people are too smart by half. They buy other cities' technology and then whack it to bits to see how it works.
				SAY Moonglow is a place of new magic. I did hear that most new magic is developed there.
				SAY The Lycaeum at Moonglow is famous. Nearly every wizard of any fame at all has studied there.
				SAY 'Tis a shameful waste that the land around Moonglow is so rich, yet none really till the soil. Might dirty their hands! Pah!
				SAY They've got it sweet in Moonglow, thou knowest. All is imported, but not a penny of tariff do they pay!
				SAY I heard once that they do not have coin in Moonglow. I know not that I believe it, though.
				SAY I met a man from Moonglow once. Like a teacher he was, he knew so much. Too much brains, I'd say ...
				SAY I learned in school that Moonglow's export is knowledge. Hah! I bet not one of them knows half I know.
				SAY Did'st thou knowest that Moonglow was beset by pirates and rogues long ago? Never no more, though. The mages keep the freebooters at bay.
				SAY 'Tis not right, thou knowest. Moonglow is supposed to be for the benefit of the realm, but they get to sit on fancy cushions, whilst folks like thee and me do the real work.
				SAY I met a lass from Moonglow last year. Her nose was so high, she'd drown in a rainshower.
				SAY 'Tis a horrible place, I'm told. No holidays nor celebration feasts at all. 'Interruptions' they call 'em.
				SAY Someone told me once that if the fine folk in Moonglow think thou'rt stupid, they'll not so much as let thee on shore!
				SAY A scholar once told me that Moonglow people aren't as smart as they think they are.
				SAY Moonglow? Pah! Too much thinkin', not enough livin' goin' on there.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Moonglow is on the southern tip of Verity isle.
		   		SAY Verity Isle is Moonglow's whereabouts. The island is named so for the city puts much store in lofty intellectual pursuits.
				SAY 'Tis a very logical place, is Moonglow. Practical buildings, straightforward streets. Not a bit of froo-froo.
				SAY Moonglow people are too smart by half. They buy other cities' technology and then whack it to bits to see how it works.
		   		SAY Moonglow is a place of new magic. I did hear that most new magic is developed there.
				SAY The Lycaeum at Moonglow is famous. Nearly every wizard of any fame at all has studied there.
				SAY 'Tis a shameful waste that the land around Moonglow is so rich, yet none really till the soil. Might dirty their hands! Pah!
				SAY They've got it sweet in Moonglow, thou knowest. All is imported, but not a penny of tariff do they pay!
				SAY I heard once that they do not have coin in Moonglow. I know not that I believe it, though.
				SAY I met a man from Moonglow once. Like a teacher he was, he knew so much. Too much brains, I'd say ...
				SAY I learned in school that Moonglow's export is knowledge. Hah! I bet not one of them knows half I know.
				SAY Did'st thou knowest that Moonglow was beset by pirates and rogues long ago? Never no more, though. The mages keep the freebooters at bay.
				SAY 'Tis not right, thou knowest. Moonglow is supposed to be for the benefit of the realm, but they get to sit on fancy cushions, whilst folks like thee and me do the real work.
				SAY I met a lass from Moonglow last year. Her nose was so high, she'd drown in a rainshower.
				SAY 'Tis a horrible place, I'm told. No holidays nor celebration feasts at all. 'Interruptions' they call 'em.
				SAY Someone told me once that if the fine folk in Moonglow think thou'rt stupid, they'll not so much as let thee on shore!
				SAY A scholar once told me that Moonglow people aren't as smart as they think they are.
				SAY Moonglow? Pah! Too much thinkin', not enough livin' goin' on there.
			ENDDO
		ELSE
			DORAND 18
				SAY Moonglow is on the southern tip of Verity isle.
		   		SAY Verity Isle is Moonglow's whereabouts. The island is named so for the city puts much store in lofty intellectual pursuits.
				SAY 'Tis a very logical place, is Moonglow. Practical buildings, straightforward streets. Not a bit of froo-froo.
				SAY Moonglow people are too smart by half. They buy other cities' technology and then whack it to bits to see how it works.
		   		SAY Moonglow is a place of new magic. I did hear that most new magic is developed there.
				SAY The Lycaeum at Moonglow is famous. Nearly every wizard of any fame at all has studied there.
				SAY 'Tis a shameful waste that the land around Moonglow is so rich, yet none really till the soil. Might dirty their hands! Pah!
				SAY They've got it sweet in Moonglow, thou knowest. All is imported, but not a penny of tariff do they pay!
				SAY I heard once that they do not have coin in Moonglow. I know not that I believe it, though.
				SAY I met a man from Moonglow once. Like a teacher he was, he knew so much. Too much brains, I'd say ...
				SAY I learned in school that Moonglow's export is knowledge. Hah! I bet not one of them knows half I know.
				SAY Did'st thou knowest that Moonglow was beset by pirates and rogues long ago? Never no more, though. The mages keep the freebooters at bay.
				SAY 'Tis not right, thou knowest. Moonglow is supposed to be for the benefit of the realm, but they get to sit on fancy cushions, whilst folks like thee and me do the real work.
				SAY I met a lass from Moonglow last year. Her nose was so high, she'd drown in a rainshower.
				SAY 'Tis a horrible place, I'm told. No holidays nor celebration feasts at all. 'Interruptions' they call 'em.
				SAY Someone told me once that if the fine folk in Moonglow think thou'rt stupid, they'll not so much as let thee on shore!
				SAY A scholar once told me that Moonglow people aren't as smart as they think they are.
				SAY Moonglow? Pah! Too much thinkin', not enough livin' goin' on there.
			ENDDO
		ENDIF
	ENDIF

ON=*cove*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY Cove? Yup, last year me roof done cove in!
				SAY Cove? I ain't sure I ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I ain't sure where Cove is.
				SAY Hmmm. Cove. Never been there.
			ENDDO
		ELSE
			DORAND 6
				SAY Cove? Yup, last year me roof done cove in!
				SAY Cove? I ain't sure I ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I ain't sure where Cove is.
				SAY Hmmm. Cove. Never been there.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Cove? I'm not sure I've ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I'm not sure where Cove is.
				SAY Hmmm. Cove. I've never been there.
			ENDDO
		ELSE
			DORAND 5
				SAY Cove? I'm not sure I've ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I'm not sure where Cove is.
				SAY Hmmm. Cove. I've never been there.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Cove? I'm not sure I've ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I'm not sure where Cove is.
				SAY Hmmm. Cove. I've never been there.
			ENDDO
		ELSE
			DORAND 5
				SAY Cove? I'm not sure I've ever been there.
				SAY Cove? Sounds near the water, mayhap ....
				SAY I think I may have heard of Cove. Perhaps near to Britain somehow.
				SAY I'm not sure where Cove is.
				SAY Hmmm. Cove. I've never been there.
			ENDDO
		ENDIF
	ENDIF

ON=skara*brae
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 8
				SAY Skara Brae is a kind of perfume, maybe.
				SAY Skara Brae is on an island.
				SAY My uncle is a fisherman in Skara Brae.
				SAY Skara Brae? I think it's to the west.
				SAY 'Tis a lovely place, I been told.
				SAY They got mind magic in Skara Brae.
				SAY Good cropland near Skara Brae.
				SAY I met a ranger from Skara Brae once.
			ENDDO
		ELSE
			DORAND 8
				SAY Skara Brae is a kind of perfume, maybe.
				SAY Skara Brae is on an island.
				SAY My uncle is a fisherman in Skara Brae.
				SAY Skara Brae? I think it's to the west.
				SAY 'Tis a lovely place, I been told.
				SAY They got mind magic in Skara Brae.
				SAY Good cropland near Skara Brae.
				SAY I met a ranger from Skara Brae once.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Skara Brae is on an island due west of Britain.
				SAY Skara Brae 'tis a fine place for fisherfolk.
				SAY Skara Brae? Thou canst not get more west than that!
				SAY 'Tis a lovely place, I've been told. Hills and parks and cobblestone streets has Skara Brae.
				SAY They say Skara Brae has all the conveniences of home. Unusual in an island, surely.
				SAY They got mind magic in Skara Brae. Not firebolts so much as scramblin' up thy head.
				SAY I hear the land on Skara Brae is good cropland. They even have rangers to keep the farms safe.
				SAY It's bad positioning, that's what it is. Skara Brae is unprotected from any evil that comes from the sea. 'Tis dangerous to sail there.
				SAY They be the best shipbuilders in Skara Brae. Except Minoc of course. Maybe Britain, too. Still, they build fine, fast ships!
				SAY The rangers in Skara Brae are second to none!
				SAY A ranger who trained in Skara Brae can survive nearly anything nature can devise. They are marvels with animals, too.
				SAY Skara Brae would be a far happier place if they could rid themselves of pirates!
				SAY Very clean folk in Skara Brae. I'm told they'd rather bathe than eat, if they had to choose.
				SAY I met a lady from Skara Brae once. She said that inside every body is all the 'etheric culmination of the intellect,' with compassion and rationality. Something like that. I lose sleep thinkin' on it.
				SAY Poets! Everyone in Skara Brae is a poet! That's no good at all!
				SAY Thou couldst not swing a fish in Skara Brae without thou slappest two rangers.
				SAY I met a man from Skara Brae who said that on his island, earrings on a lass was as rare as wigs on a chicken. I've yet to figure what he meant.
				SAY A mercenary from Jhelom can always find work in Skara Brae.
			ENDDO
		ELSE
			DORAND 18
				SAY Skara Brae is on an island due west of Britain.
				SAY Skara Brae 'tis a fine place for fisherfolk.
				SAY Skara Brae? Thou canst not get more west than that!
				SAY 'Tis a lovely place, I've been told. Hills and parks and cobblestone streets has Skara Brae.
				SAY They say Skara Brae has all the conveniences of home. Unusual in an island, surely.
				SAY They got mind magic in Skara Brae. Not firebolts so much as scramblin' up thy head.
				SAY I hear the land on Skara Brae is good cropland. They even have rangers to keep the farms safe.
				SAY It's bad positioning, that's what it is. Skara Brae is unprotected from any evil that comes from the sea. 'Tis dangerous to sail there.
				SAY They be the best shipbuilders in Skara Brae. Except Minoc of course. Maybe Britain, too. Still, they build fine, fast ships!
				SAY The rangers in Skara Brae are second to none!
				SAY A ranger who trained in Skara Brae can survive nearly anything nature can devise. They are marvels with animals, too.
				SAY Skara Brae would be a far happier place if they could rid themselves of pirates!
				SAY Very clean folk in Skara Brae. I'm told they'd rather bathe than eat, if they had to choose.
				SAY I met a lady from Skara Brae once. She said that inside every body is all the 'etheric culmination of the intellect,' with compassion and rationality. Something like that. I lose sleep thinkin' on it.
				SAY Poets! Everyone in Skara Brae is a poet! That's no good at all!
				SAY Thou couldst not swing a fish in Skara Brae without thou slappest two rangers.
				SAY I met a man from Skara Brae who said that on his island, earrings on a lass was as rare as wigs on a chicken. I've yet to figure what he meant.
				SAY A mercenary from Jhelom can always find work in Skara Brae.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Skara Brae is on an island due west of Britain.
				SAY Skara Brae 'tis a fine place for fisherfolk.
				SAY Skara Brae? Thou canst not get more west than that!
				SAY 'Tis a lovely place, I've been told. Hills and parks and cobblestone streets has Skara Brae.
				SAY They say Skara Brae has all the conveniences of home. Unusual in an island, surely.
				SAY They got mind magic in Skara Brae. Not firebolts so much as scramblin' up thy head.
				SAY I hear the land on Skara Brae is good cropland. They even have rangers to keep the farms safe.
				SAY It's bad positioning, that's what it is. Skara Brae is unprotected from any evil that comes from the sea. 'Tis dangerous to sail there.
				SAY They be the best shipbuilders in Skara Brae. Except Minoc of course. Maybe Britain, too. Still, they build fine, fast ships!
				SAY The rangers in Skara Brae are second to none!
				SAY A ranger who trained in Skara Brae can survive nearly anything nature can devise. They are marvels with animals, too.
				SAY Skara Brae would be a far happier place if they could rid themselves of pirates!
				SAY Very clean folk in Skara Brae. I'm told they'd rather bathe than eat, if they had to choose.
				SAY I met a lady from Skara Brae once. She said that inside every body is all the 'etheric culmination of the intellect,' with compassion and rationality. Something like that. I lose sleep thinkin' on it.
				SAY Poets! Everyone in Skara Brae is a poet! That's no good at all!
				SAY Thou couldst not swing a fish in Skara Brae without thou slappest two rangers.
				SAY I met a man from Skara Brae who said that on his island, earrings on a lass was as rare as wigs on a chicken. I've yet to figure what he meant.
				SAY A mercenary from Jhelom can always find work in Skara Brae.
			ENDDO
		ELSE
			DORAND 18
				SAY Skara Brae is on an island due west of Britain.
			   	SAY Skara Brae 'tis a fine place for fisherfolk.
				SAY Skara Brae? Thou canst not get more west than that!
				SAY 'Tis a lovely place, I've been told. Hills and parks and cobblestone streets has Skara Brae.
				SAY They say Skara Brae has all the conveniences of home. Unusual in an island, surely.
				SAY They got mind magic in Skara Brae. Not firebolts so much as scramblin' up thy head.
				SAY I hear the land on Skara Brae is good cropland. They even have rangers to keep the farms safe.
				SAY It's bad positioning, that's what it is. Skara Brae is unprotected from any evil that comes from the sea. 'Tis dangerous to sail there.
				SAY They be the best shipbuilders in Skara Brae. Except Minoc of course. Maybe Britain, too. Still, they build fine, fast ships!
				SAY The rangers in Skara Brae are second to none!
				SAY A ranger who trained in Skara Brae can survive nearly anything nature can devise. They are marvels with animals, too.
				SAY Skara Brae would be a far happier place if they could rid themselves of pirates!
				SAY Very clean folk in Skara Brae. I'm told they'd rather bathe than eat, if they had to choose.
				SAY I met a lady from Skara Brae once. She said that inside every body is all the 'etheric culmination of the intellect,' with compassion and rationality. Something like that. I lose sleep thinkin' on it.
				SAY Poets! Everyone in Skara Brae is a poet! That's no good at all!
				SAY Thou couldst not swing a fish in Skara Brae without thou slappest two rangers.
				SAY I met a man from Skara Brae who said that on his island, earrings on a lass was as rare as wigs on a chicken. I've yet to figure what he meant.
				SAY A mercenary from Jhelom can always find work in Skara Brae.
			ENDDO
		ENDIF
	ENDIF

ON=*minoc*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 7
				SAY My knock?
				SAY I don't know where Minoc is.
				SAY Minoc might be in the mountains.
				SAY My cousin said Minoc is fair cold.
				SAY Minoc? I don't know much about Minoc.
				SAY They say thou can make good money in Minoc.
				SAY There's a fair number of people who left here for Minoc. I don't know just why.
			ENDDO
		ELSE
			DORAND 7
				SAY My knock?
				SAY I don't know where Minoc is.
				SAY Minoc might be in the mountains.
				SAY My cousin said Minoc is fair cold.
				SAY Minoc? I don't know much about Minoc.
				SAY They say thou can make good money in Minoc.
				SAY There's a fair number of people who left here for Minoc. I don't know just why.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND DORAND 17
				SAY Minoc is in the northmost part of the realm, a bit to the east.
				SAY Minoc is nestled in the mountains like an egg in a nest.
				SAY 'Tis a mining town, is Minoc. Used to be crazy metalworkers, now 'tis mostly crazy miners.
				SAY They love their tools, does Minoc. The Gadgeteers Guild is there, thou knowest.
				SAY Minoc is too cold for my tastes. I'd need to walk in furs from head to toe, lest I'd shiver meself to death.
				SAY I hear Minoc is a booming, thriving town. More money than people, they say.
				SAY I'd not go to Minoc myself. There are too many thieves attracted to the new money.
				SAY They're very pleased with themselves, in Minoc. I tell thee, there'll be trouble when all the new mines run dry!
				SAY From Minoc comes the raw stuffs for building - lumber and metals and such. Their inventors are busy from dawn to dusk. Pity the nearest market is in Vesper.
				SAY Must be a curse on Minoc, that they have so much, yet are too far away to best market it. They can't even find trusty mercenaries to guard their caravans.
				SAY They live in ragged furs in Minoc, and love to call names to them that wear silk and eat off plates.
				SAY Brigands can take their caravans, but Minoc is too well defended for invasion.
				SAY Very creative people are found in Minoc. They take pride in artistry there.
				SAY 'Tis a grand place for an evening, is Minoc! Dancin' and drinkin' keep the cold from settlin' on thee.
				SAY Were I an artist, I'd buy my goods in Minoc, but do my living in Vesper.
				SAY Minoc is a mining village gone mad.
				SAY Minoc has a different outlook than any other city in the realm. It's as fancy as a rabbit tooth, if thou knowest what I mean.
			ENDDO
		ELSE
			DORAND DORAND 17
				SAY Minoc is in the northmost part of the realm, a bit to the east.
				SAY Minoc is nestled in the mountains like an egg in a nest.
				SAY 'Tis a mining town, is Minoc. Used to be crazy metalworkers, now 'tis mostly crazy miners.
				SAY They love their tools, does Minoc. The Gadgeteers Guild is there, thou knowest.
				SAY Minoc is too cold for my tastes. I'd need to walk in furs from head to toe, lest I'd shiver meself to death.
				SAY I hear Minoc is a booming, thriving town. More money than people, they say.
				SAY I'd not go to Minoc myself. There are too many thieves attracted to the new money.
				SAY They're very pleased with themselves, in Minoc. I tell thee, there'll be trouble when all the new mines run dry!
				SAY From Minoc comes the raw stuffs for building - lumber and metals and such. Their inventors are busy from dawn to dusk. Pity the nearest market is in Vesper.
				SAY Must be a curse on Minoc, that they have so much, yet are too far away to best market it. They can't even find trusty mercenaries to guard their caravans.
				SAY They live in ragged furs in Minoc, and love to call names to them that wear silk and eat off plates.
				SAY Brigands can take their caravans, but Minoc is too well defended for invasion.
				SAY Very creative people are found in Minoc. They take pride in artistry there.
				SAY 'Tis a grand place for an evening, is Minoc! Dancin' and drinkin' keep the cold from settlin' on thee.
				SAY Were I an artist, I'd buy my goods in Minoc, but do my living in Vesper.
				SAY Minoc is a mining village gone mad.
				SAY Minoc has a different outlook than any other city in the realm. It's as fancy as a rabbit tooth, if thou knowest what I mean.

			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 17
				SAY Minoc is in the northmost part of the realm, a bit to the east.
				SAY Minoc is nestled in the mountains like an egg in a nest.
				SAY 'Tis a mining town, is Minoc. Used to be crazy metalworkers, now 'tis mostly crazy miners.
				SAY They love their tools, does Minoc. The Gadgeteers Guild is there, thou knowest.
				SAY Minoc is too cold for my tastes. I'd need to walk in furs from head to toe, lest I'd shiver meself to death.
				SAY I hear Minoc is a booming, thriving town. More money than people, they say.
				SAY I'd not go to Minoc myself. There are too many thieves attracted to the new money.
				SAY They're very pleased with themselves, in Minoc. I tell thee, there'll be trouble when all the new mines run dry!
				SAY From Minoc comes the raw stuffs for building - lumber and metals and such. Their inventors are busy from dawn to dusk. Pity the nearest market is in Vesper.
				SAY Must be a curse on Minoc, that they have so much, yet are too far away to best market it. They can't even find trusty mercenaries to guard their caravans.
				SAY They live in ragged furs in Minoc, and love to call names to them that wear silk and eat off plates.
				SAY Brigands can take their caravans, but Minoc is too well defended for invasion.
				SAY Very creative people are found in Minoc. They take pride in artistry there.
				SAY 'Tis a grand place for an evening, is Minoc! Dancin' and drinkin' keep the cold from settlin' on thee.
				SAY Were I an artist, I'd buy my goods in Minoc, but do my living in Vesper.
				SAY Minoc is a mining village gone mad.
				SAY Minoc has a different outlook than any other city in the realm. It's as fancy as a rabbit tooth, if thou knowest what I mean.
			ENDDO
		ELSE
			DORAND 17
				SAY Minoc is in the northmost part of the realm, a bit to the east.
				SAY Minoc is nestled in the mountains like an egg in a nest.
				SAY 'Tis a mining town, is Minoc. Used to be crazy metalworkers, now 'tis mostly crazy miners.
				SAY They love their tools, does Minoc. The Gadgeteers Guild is there, thou knowest.
				SAY Minoc is too cold for my tastes. I'd need to walk in furs from head to toe, lest I'd shiver meself to death.
				SAY I hear Minoc is a booming, thriving town. More money than people, they say.
				SAY I'd not go to Minoc myself. There are too many thieves attracted to the new money.
				SAY They're very pleased with themselves, in Minoc. I tell thee, there'll be trouble when all the new mines run dry!
				SAY From Minoc comes the raw stuffs for building - lumber and metals and such. Their inventors are busy from dawn to dusk. Pity the nearest market is in Vesper.
				SAY Must be a curse on Minoc, that they have so much, yet are too far away to best market it. They can't even find trusty mercenaries to guard their caravans.
				SAY They live in ragged furs in Minoc, and love to call names to them that wear silk and eat off plates.
				SAY Brigands can take their caravans, but Minoc is too well defended for invasion.
				SAY Very creative people are found in Minoc. They take pride in artistry there.
				SAY 'Tis a grand place for an evening, is Minoc! Dancin' and drinkin' keep the cold from settlin' on thee.
				SAY Were I an artist, I'd buy my goods in Minoc, but do my living in Vesper.
				SAY Minoc is a mining village gone mad.
				SAY Minoc has a different outlook than any other city in the realm. It's as fancy as a rabbit tooth, if thou knowest what I mean.
			ENDDO
		ENDIF
	ENDIF

ON=*vesper*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 7
				SAY Vesper? 'Tis someone who has vesprosy.
				SAY Vesper? It may be a sea town ....
				SAY I never been to Vesper.
				SAY Vesper is a cold place, I'm told. I hate cold.
				SAY I don't even know what they make in Vesper.
				SAY My aunt's got a gadget that came from Vesper.
				SAY I don't even know where Vesper is.
			ENDDO
		ELSE
			DORAND 7
				SAY Vesper? 'Tis someone who has vesprosy.
				SAY Vesper? It may be a sea town ....
				SAY I never been to Vesper.
				SAY Vesper is a cold place, I'm told. I hate cold.
				SAY I don't even know what they make in Vesper.
				SAY My aunt's got a gadget that came from Vesper.
				SAY I don't even know where Vesper is.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 3
				SAY Vesper is on the eastern coast of Britannia, to the north. It is Britannia's major trading port for the north sea
				SAY Vesper is a city of silly people. They have an overabundance, and no wit to use it well.
				SAY What Vesper does not know is that Lord British is aware that it is not working for the best interest of his realm. One day that city will receive a surprise.
			ENDDO
		ELSE
			DORAND 3
				SAY Vesper is on the eastern coast of Britannia, to the north. It is Britannia's major trading port for the north sea
				SAY Vesper is a city of silly people. They have an overabundance, and no wit to use it well.
				SAY What Vesper does not know is that Lord British is aware that it is not working for the best interest of his realm. One day that city will receive a surprise.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Vesper can be found on the eastern coast of Britannia, to the north.
				SAY If thou art looking for the major trading port for the north sea, 'tis Vesper.
				SAY Ah, Vesper is known as a beautiful city. I would like to go there someday.
				SAY Now thou wilt be able to find anything thou needest in Vesper. That is its fame.
				SAY Vesper is a bit cold for my tastes. Cold wind, cold stone, cold people.
				SAY Thou knowest that Vesper is the export center for Minoc, yes? They carry gadgets the likes of which thou'lt use every day ... and other such things as thou'lt be pressed to find any use for at all.
				SAY The shopping in Minoc, they say, is a pastime and not a chore. Many shops for many things.
				SAY I don't know what I think about Vesper. From what I hear, they spend their time on naught but silly things.
				SAY I'm told that the assassins in Vesper use magic in their trade.
				SAY 'Tis a bad place to farm, is Vesper, but a fair place to fish.
				SAY People tire of things quickly in Vesper, and cast them out. They care not if it is gold or dross.
				SAY Vesper needs must be a nervous place. There are few cities that do not envy its power, and would take it if they could.
				SAY I heard Vesper was rotten to the core. Crime and all manner of vice can be found within its walls.
				SAY I hear rumors that even Lord British does not condone Vesper's wicked ways, and wishes Britain were well washed of its sordid vices.
				SAY Vesper is a city with an audience. Always there is street theater, firework displays and other such extravagances. Their only goal is to bring the moneyed people back
				SAY Thou canst never tell if someone from Vesper likes thee. They smile at everyone.
				SAY They love only money in Vesper.
				SAY Thou art always watched in Vesper.
			ENDDO
		ELSE
			DORAND 18
				SAY Vesper can be found on the eastern coast of Britannia, to the north.
		   		SAY If thou art looking for the major trading port for the north sea, 'tis Vesper.
				SAY Ah, Vesper is known as a beautiful city. I would like to go there someday.
				SAY Now thou wilt be able to find anything thou needest in Vesper. That is its fame.
				SAY Vesper is a bit cold for my tastes. Cold wind, cold stone, cold people.
				SAY Thou knowest that Vesper is the export center for Minoc, yes? They carry gadgets the likes of which thou'lt use every day ... and other such things as thou'lt be pressed to find any use for at all.
				SAY The shopping in Minoc, they say, is a pastime and not a chore. Many shops for many things.
				SAY I don't know what I think about Vesper. From what I hear, they spend their time on naught but silly things.
				SAY I'm told that the assassins in Vesper use magic in their trade.
				SAY 'Tis a bad place to farm, is Vesper, but a fair place to fish.
				SAY People tire of things quickly in Vesper, and cast them out. They care not if it is gold or dross.
				SAY Vesper needs must be a nervous place. There are few cities that do not envy its power, and would take it if they could.
				SAY I heard Vesper was rotten to the core. Crime and all manner of vice can be found within its walls.
				SAY I hear rumors that even Lord British does not condone Vesper's wicked ways, and wishes Britain were well washed of its sordid vices.
				SAY Vesper is a city with an audience. Always there is street theater, firework displays and other such extravagances. Their only goal is to bring the moneyed people back
				SAY Thou canst never tell if someone from Vesper likes thee. They smile at everyone.
				SAY They love only money in Vesper.
				SAY Thou art always watched in Vesper.
			ENDDO
		ENDIF
	ENDIF

ON=bucs*den
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 9
				SAY I don't know of no place called 'Buccaneer's Den.
				SAY Buccaneer's Den? Sounds wicked.
				SAY I know nothin' of Buccaneer's Den.
				SAY I never been to Buccaneer's Den.
				SAY What? What? I don't get thy question.
				SAY How would thou know of such a place? I ain't never heard of Buccaneer's Den.
				SAY Buccawho's Den?
				SAY Buccaneer's Den? Sounds like a place for pirates.
				SAY Buccaneer's Den ... unless it's named bad ... would be a pit of immorality and deceit.
			ENDDO
		ELSE
			DORAND 9
				SAY I don't know of no place called 'Buccaneer's Den.
				SAY Buccaneer's Den? Sounds wicked.
				SAY I know nothin' of Buccaneer's Den.
				SAY I never been to Buccaneer's Den.
				SAY What? What? I don't get thy question.
				SAY How would thou know of such a place? I ain't never heard of Buccaneer's Den.
				SAY Buccawho's Den?
				SAY Buccaneer's Den? Sounds like a place for pirates.
				SAY Buccaneer's Den ... unless it's named bad ... would be a pit of immorality and deceit.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 8
				SAY Thou'rt in Buccaneer's Den.
				SAY Thou'rt touched. This place is the Den.
				SAY Not much to tell of Buccaneer's Den.
				SAY Buccaneer's Den is where the truly free pitch their tents.
				SAY The Den is a good place to hide from those such as would be lookin' for thee.
				SAY How would'st thou not know of such a place? This place is Buccaneer's Den.
				SAY Buccaneer's Den? 'Tis a place for pirates.
				SAY Buccaneer's Den ... unless it is misnamed ... would be a pit of immorality and deceit. But we like it that way.
			ENDDO
		ELSE
			DORAND 8
				SAY Thou'rt in Buccaneer's Den.
				SAY Thou'rt touched. This place is the Den.
				SAY Not much to tell of Buccaneer's Den.
				SAY Buccaneer's Den is where the truly free pitch their tents.
				SAY The Den is a good place to hide from those such as would be lookin' for thee.
				SAY How would'st thou not know of such a place? This place is Buccaneer's Den.
				SAY Buccaneer's Den? 'Tis a place for pirates.
				SAY Buccaneer's Den ... unless it is misnamed ... would be a pit of immorality and deceit. But we like it that way.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 8
				SAY Thou'rt in Buccaneer's Den.
				SAY Thou'rt touched. This place is the Den.
				SAY Not much to tell of Buccaneer's Den.
				SAY Buccaneer's Den is where the truly free pitch their tents.
				SAY The Den is a good place to hide from those such as would be lookin' for thee.
				SAY How would'st thou not know of such a place? This place is Buccaneer's Den.
				SAY Buccaneer's Den? 'Tis a place for pirates.
				SAY Buccaneer's Den ... unless it is misnamed ... would be a pit of immorality and deceit. But we like it that way.
			ENDDO
		ELSE
			DORAND 8
				SAY Thou'rt in Buccaneer's Den.
				SAY Thou'rt touched. This place is the Den.
				SAY Not much to tell of Buccaneer's Den.
				SAY Buccaneer's Den is where the truly free pitch their tents.
				SAY The Den is a good place to hide from those such as would be lookin' for thee.
				SAY How would'st thou not know of such a place? This place is Buccaneer's Den.
				SAY Buccaneer's Den? 'Tis a place for pirates.
				SAY Buccaneer's Den ... unless it is misnamed ... would be a pit of immorality and deceit. But we like it that way.
			ENDDO
		ENDIF
	ENDIF

ON=*magincia*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY Magincia is ... a city of Britain.
				SAY I ain't never been to Magincia.
				SAY My cousin said they wouldn't even let him in the gate of Magincia. He wasn't fine enough.
				SAY The rich poffs live in Magincia.!
				SAY I've heard of Magincia, but I can't remember what was said.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling snobs!
			ENDDO
		ELSE
			DORAND 6
				SAY Magincia is ... a city of Britain.
				SAY I ain't never been to Magincia.
				SAY My cousin said they wouldn't even let him in the gate of Magincia. He wasn't fine enough.
				SAY The rich poffs live in Magincia.!
				SAY I've heard of Magincia, but I can't remember what was said.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling snobs!
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND  16
				SAY Magincia is an island city east of Britain.
				SAY Magincia, they say, would be food for pirates were it not for Moonglow's magic.
				SAY Ach! Magincia is all flash and glitter! Too much money, not enough sense. I heard that the most common shop in Magincia has more gems than Lord British' crown!
				SAY They have everything in Magincia, save common sense.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling peasants! Dost not get me started!
				SAY I heard that the floors in Magincia clean themselves. Now that's something I'd like to have!
				SAY They use magic in Magincia to keep from doing work. Seems like cheating to me.
				SAY There's not much farm land near Magincia, that much I can tell thee. They'd rather pay to have food brought to them.
				SAY They'd not let the likes of us live in Magincia. 'Tis a city with only ladies, no ladies-in-waiting.
				SAY I think they have a diamond mine in Magincia.
				SAY They are lucky to have magical protection in Magincia. Not a city cares for them, and people hereabouts would like to teach them manners.
				SAY Someone told me that the fine lords and ladies in Magincia hire peasants to talk to peasants. Keeps them a bit father away from the common riffraff, I suppose.
				SAY It's said that in Magincia, they'd rather look good than feel good.
				SAY The main difference between someone from Magincia and a peasant is that the Magincian is NOT a PEASANT! If thou see'est what I mean.
				SAY They produce nothing in Magincia but snobs and money.
				SAY Someday they'll run out of diamonds in Magincia, and with hunger will come wisdom and compassion.
				SAY Magincia is a land of over-plenty and overmuch pride.
			ENDDO
		ELSE
			DORAND  16
				SAY Magincia is an island city east of Britain.
				SAY Magincia, they say, would be food for pirates were it not for Moonglow's magic.
				SAY Ach! Magincia is all flash and glitter! Too much money, not enough sense. I heard that the most common shop in Magincia has more gems than Lord British' crown!
				SAY They have everything in Magincia, save common sense.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling peasants! Dost not get me started!
				SAY I heard that the floors in Magincia clean themselves. Now that's something I'd like to have!
				SAY They use magic in Magincia to keep from doing work. Seems like cheating to me.
				SAY There's not much farm land near Magincia, that much I can tell thee. They'd rather pay to have food brought to them.
				SAY They'd not let the likes of us live in Magincia. 'Tis a city with only ladies, no ladies-in-waiting.
				SAY I think they have a diamond mine in Magincia.
				SAY They are lucky to have magical protection in Magincia. Not a city cares for them, and people hereabouts would like to teach them manners.
				SAY Someone told me that the fine lords and ladies in Magincia hire peasants to talk to peasants. Keeps them a bit father away from the common riffraff, I suppose.
				SAY It's said that in Magincia, they'd rather look good than feel good.
				SAY The main difference between someone from Magincia and a peasant is that the Magincian is NOT a PEASANT! If thou see'est what I mean.
				SAY They produce nothing in Magincia but snobs and money.
				SAY Someday they'll run out of diamonds in Magincia, and with hunger will come wisdom and compassion.
				SAY Magincia is a land of over-plenty and overmuch pride.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 16
				SAY Magincia is an island city east of Britain.
				SAY Magincia, they say, would be food for pirates were it not for Moonglow's magic.
				SAY Ach! Magincia is all flash and glitter! Too much money, not enough sense. I heard that the most common shop in Magincia has more gems than Lord British' crown!
				SAY They have everything in Magincia, save common sense.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling peasants! Dost not get me started!
				SAY I heard that the floors in Magincia clean themselves. Now that's something I'd like to have!
				SAY They use magic in Magincia to keep from doing work. Seems like cheating to me.
				SAY There's not much farm land near Magincia, that much I can tell thee. They'd rather pay to have food brought to them.
				SAY They'd not let the likes of us live in Magincia. 'Tis a city with only ladies, no ladies-in-waiting.
				SAY I think they have a diamond mine in Magincia.
				SAY They are lucky to have magical protection in Magincia. Not a city cares for them, and people hereabouts would like to teach them manners.
				SAY Someone told me that the fine lords and ladies in Magincia hire peasants to talk to peasants. Keeps them a bit father away from the common riffraff, I suppose.
				SAY It's said that in Magincia, they'd rather look good than feel good.
				SAY The main difference between someone from Magincia and a peasant is that the Magincian is NOT a PEASANT! If thou see'est what I mean.
				SAY They produce nothing in Magincia but snobs and money.
				SAY Someday they'll run out of diamonds in Magincia, and with hunger will come wisdom and compassion.
				SAY Magincia is a land of over-plenty and overmuch pride.
			ENDDO
		ELSE
			DORAND  16
				SAY Magincia is an island city east of Britain.
				SAY Magincia, they say, would be food for pirates were it not for Moonglow's magic.
				SAY Ach! Magincia is all flash and glitter! Too much money, not enough sense. I heard that the most common shop in Magincia has more gems than Lord British' crown!
				SAY They have everything in Magincia, save common sense.
				SAY Magincia! Lazy ... overindulged ... spoilt rotten ...richling peasants! Dost not get me started!
				SAY I heard that the floors in Magincia clean themselves. Now that's something I'd like to have!
				SAY They use magic in Magincia to keep from doing work. Seems like cheating to me.
				SAY There's not much farm land near Magincia, that much I can tell thee. They'd rather pay to have food brought to them.
				SAY They'd not let the likes of us live in Magincia. 'Tis a city with only ladies, no ladies-in-waiting.
				SAY I think they have a diamond mine in Magincia.
				SAY They are lucky to have magical protection in Magincia. Not a city cares for them, and people hereabouts would like to teach them manners.
				SAY Someone told me that the fine lords and ladies in Magincia hire peasants to talk to peasants. Keeps them a bit father away from the common riffraff, I suppose.
				SAY It's said that in Magincia, they'd rather look good than feel good.
				SAY The main difference between someone from Magincia and a peasant is that the Magincian is NOT a PEASANT! If thou see'est what I mean.
				SAY They produce nothing in Magincia but snobs and money.
				SAY Someday they'll run out of diamonds in Magincia, and with hunger will come wisdom and compassion.
				SAY Magincia is a land of over-plenty and overmuch pride.
			ENDDO
		ENDIF
	ENDIF

ON=*yew*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 7
				SAY Yu? You? I don't understand what thou means.
				SAY Yew ... ahh, that's a city, I'm almost sure.
				SAY I knew a lad from Yew. He said it weren't really a city.
				SAY Yew, that's a kind of tree.
				SAY They make bows from yew wood.
				SAY My cousin says they get drunk on wine in Yew.
				SAY U. That's a stupid name for a city. They could at least add a few letters and make a word.
			ENDDO
		ELSE
			DORAND 7
				SAY Yu? You? I don't understand what thou means.
				SAY Yew ... ahh, that's a city, I'm almost sure.
				SAY I knew a lad from Yew. He said it weren't really a city.
				SAY Yew, that's a kind of tree.
				SAY They make bows from yew wood.
				SAY My cousin says they get drunk on wine in Yew.
				SAY U. That's a stupid name for a city. They could at least add a few letters and make a word.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Yew is in the northwest region of Britannia.
				SAY Yew ... ahh, that is near to Empath Abbey. That's the land from whence the best wine comes.
				SAY Yew is not what I'd call a city. It is more a collection of friendly neighbors.
				SAY They are a straightforward people, in Yew. Things are simpler there.
				SAY They have magic in Yew, but it's more of a natural sort. Potions, elixirs, and other such aids.
				SAY The druids in Yew can teach students how to focus their power through nature.
				SAY The soil around Yew is marvelously fertile. Grass is good for sheep, and the grapes are excellent for wine.
				SAY They are a peasant people in Yew, but in a good way, really.
				SAY Thou hast to admire a people as self-reliant as they are in Yew.
				SAY I knew a man who said that for bows and staves, none were better than those in Yew.
				SAY It can be dangerous in the woods near Yew. There are bands of ettins, orcs and goblins that eat the livestock ... and occasionally the people, too!
				SAY Yew is a popular place for Rangers, I'm told.
				SAY I've been to Yew once. 'Twas a beautiful region ... peaceful and serene.
				SAY Those in Yew despise those who misuse the elements of nature. 'Tis the only thing they truly hate.
				SAY They like wine, the folk of Yew. When both moons are full, the town has a party with lots of wine, dancing, and even more wine. 'Tis a druid thing, I think.
				SAY When someone in Yew builds a house, all the neighbors help. I am told it takes but a day.
				SAY Shepherds are fond of Yew. Their carved staves are famous.
				SAY I believe there is an enormous jail in Yew.
			ENDDO
		ELSE
			DORAND 18
				SAY Yew is in the northwest region of Britannia.
				SAY Yew ... ahh, that is near to Empath Abbey. That's the land from whence the best wine comes.
				SAY Yew is not what I'd call a city. It is more a collection of friendly neighbors.
				SAY They are a straightforward people, in Yew. Things are simpler there.
				SAY They have magic in Yew, but it's more of a natural sort. Potions, elixirs, and other such aids.
				SAY The druids in Yew can teach students how to focus their power through nature.
				SAY The soil around Yew is marvelously fertile. Grass is good for sheep, and the grapes are excellent for wine.
				SAY They are a peasant people in Yew, but in a good way, really.
				SAY Thou hast to admire a people as self-reliant as they are in Yew.
				SAY I knew a man who said that for bows and staves, none were better than those in Yew.
				SAY It can be dangerous in the woods near Yew. There are bands of ettins, orcs and goblins that eat the livestock ... and occasionally the people, too!
				SAY Yew is a popular place for Rangers, I'm told.
				SAY I've been to Yew once. 'Twas a beautiful region ... peaceful and serene.
				SAY Those in Yew despise those who misuse the elements of nature. 'Tis the only thing they truly hate.
				SAY They like wine, the folk of Yew. When both moons are full, the town has a party with lots of wine, dancing, and even more wine. 'Tis a druid thing, I think.
				SAY When someone in Yew builds a house, all the neighbors help. I am told it takes but a day.
				SAY Shepherds are fond of Yew. Their carved staves are famous.
				SAY I believe there is an enormous jail in Yew.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Yew is in the northwest region of Britannia.
				SAY Yew ... ahh, that is near to Empath Abbey. That's the land from whence the best wine comes.
				SAY Yew is not what I'd call a city. It is more a collection of friendly neighbors.
				SAY They are a straightforward people, in Yew. Things are simpler there.
				SAY They have magic in Yew, but it's more of a natural sort. Potions, elixirs, and other such aids.
				SAY The druids in Yew can teach students how to focus their power through nature.
				SAY The soil around Yew is marvelously fertile. Grass is good for sheep, and the grapes are excellent for wine.
				SAY They are a peasant people in Yew, but in a good way, really.
				SAY Thou hast to admire a people as self-reliant as they are in Yew.
				SAY I knew a man who said that for bows and staves, none were better than those in Yew.
				SAY It can be dangerous in the woods near Yew. There are bands of ettins, orcs and goblins that eat the livestock ... and occasionally the people, too!
				SAY Yew is a popular place for Rangers, I'm told.
				SAY I've been to Yew once. 'Twas a beautiful region ... peaceful and serene.
				SAY Those in Yew despise those who misuse the elements of nature. 'Tis the only thing they truly hate.
				SAY They like wine, the folk of Yew. When both moons are full, the town has a party with lots of wine, dancing, and even more wine. 'Tis a druid thing, I think.
				SAY When someone in Yew builds a house, all the neighbors help. I am told it takes but a day.
				SAY Shepherds are fond of Yew. Their carved staves are famous.
				SAY I believe there is an enormous jail in Yew.
			ENDDO
		ELSE
			DORAND 18
				SAY Yew is in the northwest region of Britannia.
				SAY Yew ... ahh, that is near to Empath Abbey. That's the land from whence the best wine comes.
				SAY Yew is not what I'd call a city. It is more a collection of friendly neighbors.
				SAY They are a straightforward people, in Yew. Things are simpler there.
				SAY They have magic in Yew, but it's more of a natural sort. Potions, elixirs, and other such aids.
				SAY The druids in Yew can teach students how to focus their power through nature.
				SAY The soil around Yew is marvelously fertile. Grass is good for sheep, and the grapes are excellent for wine.
				SAY They are a peasant people in Yew, but in a good way, really.
				SAY Thou hast to admire a people as self-reliant as they are in Yew.
				SAY I knew a man who said that for bows and staves, none were better than those in Yew.
				SAY It can be dangerous in the woods near Yew. There are bands of ettins, orcs and goblins that eat the livestock ... and occasionally the people, too!
				SAY Yew is a popular place for Rangers, I'm told.
				SAY I've been to Yew once. 'Twas a beautiful region ... peaceful and serene.
				SAY Those in Yew despise those who misuse the elements of nature. 'Tis the only thing they truly hate.
				SAY They like wine, the folk of Yew. When both moons are full, the town has a party with lots of wine, dancing, and even more wine. 'Tis a druid thing, I think.
				SAY When someone in Yew builds a house, all the neighbors help. I am told it takes but a day.
				SAY Shepherds are fond of Yew. Their carved staves are famous.
				SAY I believe there is an enormous jail in Yew.
			ENDDO
		ENDIF
	ENDIF

ON=*wind*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I don't understand what thou'rt meanin'.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there's such a place called Wind, it ain't known around here.
			ENDDO
		ELSE
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I don't understand what thou'rt meanin'.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there's such a place called Wind, it ain't known around here.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I do not understand what thou dost mean.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there is such a place called Wind, it is not known around here.
			ENDDO
		ELSE
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I do not understand what thou dost mean.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there is such a place called Wind, it is not known around here.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I do not understand what thou dost mean.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there is such a place called Wind, it is not known around here.
			ENDDO
		ELSE
			DORAND 5
				SAY Wind? 'Tis simply moving air.
				SAY I have heard of no place called Wind.
				SAY I do not understand what thou dost mean.
				SAY I may have heard a legend of a city called Wind. It was in the mountains, if I recall.
				SAY If there is such a place called Wind, it is not known around here.
			ENDDO
		ENDIF
	ENDIF

ON=serpents*hold
ON=serpent's*hold
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY Serpent's Hold is a funny name. Serpents can't hold anything.
				SAY I don't know what they do in Serpent's Hold.
				SAY Someone told me it wasn't a city, was Serpent's Hold.
				SAY The place thou seekst is elsewhere.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. Ominous looking, 'e was.
			ENDDO
		ELSE
			DORAND 6
				SAY Serpent's Hold is a funny name. Serpents can't hold anything.
				SAY I don't know what they do in Serpent's Hold.
				SAY Someone told me it wasn't a city, was Serpent's Hold.
				SAY The place thou seekst is elsewhere.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. Ominous looking, 'e was.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Serpent's Hold is on the largest island just east and south of the Cape of Heroes.
				SAY Serpent's Hold is where all the fighters of this realm are trained. 'Tis common knowledge.
				SAY 'Tis not so much a city as a stronghold, is Serpent's Hold.
				SAY If thou'rt looking for military devices, Serpent's Hold is the place thou seekest.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. He said although the instructors speak highly of military magic, he thought 'twas a dishonorable method of war.
				SAY 'Tis not a land used for farming, is Serpent's Hold. I do not think the soldiers take time to till the soil.
				SAY Serpent's Hold is not a merry place for those not interested in the military life.
				SAY No one but the vilest of beasts would dare attack Serpent's Hold.
				SAY I think there is sometimes blood spilled between the warriors of Serpent's Hold, Trinsic and Jhelom.
				SAY They are not so much paladins or mercenaries in Serpent's Hold. Soldier is more the like.
				SAY The silver serpent is the icon of prowess and courage in battle. The soldiers of Serpent's Hold will tell thee that.
				SAY The story runs that a silver serpent saved Lord British' life. Serpent's Hold is named for that snake.
				SAY 'Tis not wise to joke with a soldier from Serpent's Hold ... not if he thinks thou art laughing at his expense.
				SAY Discipline is important to those at Serpent's Hold. Discipline is based on duty, and duty is to Lord British, Britannia and to thy commanding officers.
				SAY Soldiers, once trained at Serpent's Hold, usually enter the world to seek their fortune.
				SAY Serpent's Hold has no known export, save the soldiers they train.
				SAY I've never been to Serpent's Hold.
			ENDDO
		ELSE
			DORAND 18
				SAY Serpent's Hold is on the largest island just east and south of the Cape of Heroes.
				SAY Serpent's Hold is where all the fighters of this realm are trained. 'Tis common knowledge.
				SAY 'Tis not so much a city as a stronghold, is Serpent's Hold.
				SAY If thou'rt looking for military devices, Serpent's Hold is the place thou seekest.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. He said although the instructors speak highly of military magic, he thought 'twas a dishonorable method of war.
				SAY 'Tis not a land used for farming, is Serpent's Hold. I do not think the soldiers take time to till the soil.
				SAY Serpent's Hold is not a merry place for those not interested in the military life.
				SAY No one but the vilest of beasts would dare attack Serpent's Hold.
				SAY I think there is sometimes blood spilled between the warriors of Serpent's Hold, Trinsic and Jhelom.
				SAY They are not so much paladins or mercenaries in Serpent's Hold. Soldier is more the like.
				SAY The silver serpent is the icon of prowess and courage in battle. The soldiers of Serpent's Hold will tell thee that.
				SAY The story runs that a silver serpent saved Lord British' life. Serpent's Hold is named for that snake.
				SAY 'Tis not wise to joke with a soldier from Serpent's Hold ... not if he thinks thou art laughing at his expense.
				SAY Discipline is important to those at Serpent's Hold. Discipline is based on duty, and duty is to Lord British, Britannia and to thy commanding officers.
				SAY Soldiers, once trained at Serpent's Hold, usually enter the world to seek their fortune.
				SAY Serpent's Hold has no known export, save the soldiers they train.
				SAY I've never been to Serpent's Hold.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 18
				SAY Serpent's Hold is on the largest island just east and south of the Cape of Heroes.
				SAY Serpent's Hold is where all the fighters of this realm are trained. 'Tis common knowledge.
				SAY 'Tis not so much a city as a stronghold, is Serpent's Hold.
				SAY If thou'rt looking for military devices, Serpent's Hold is the place thou seekest.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. He said although the instructors speak highly of military magic, he thought 'twas a dishonorable method of war.
				SAY 'Tis not a land used for farming, is Serpent's Hold. I do not think the soldiers take time to till the soil.
				SAY Serpent's Hold is not a merry place for those not interested in the military life.
				SAY No one but the vilest of beasts would dare attack Serpent's Hold.
				SAY I think there is sometimes blood spilled between the warriors of Serpent's Hold, Trinsic and Jhelom.
				SAY They are not so much paladins or mercenaries in Serpent's Hold. Soldier is more the like.
				SAY The silver serpent is the icon of prowess and courage in battle. The soldiers of Serpent's Hold will tell thee that.
				SAY The story runs that a silver serpent saved Lord British' life. Serpent's Hold is named for that snake.
				SAY 'Tis not wise to joke with a soldier from Serpent's Hold ... not if he thinks thou art laughing at his expense.
				SAY Discipline is important to those at Serpent's Hold. Discipline is based on duty, and duty is to Lord British, Britannia and to thy commanding officers.
				SAY Soldiers, once trained at Serpent's Hold, usually enter the world to seek their fortune.
				SAY Serpent's Hold has no known export, save the soldiers they train.
				SAY I've never been to Serpent's Hold.
			ENDDO
		ELSE
			DORAND 18
				SAY Serpent's Hold is on the largest island just east and south of the Cape of Heroes.
				SAY Serpent's Hold is where all the fighters of this realm are trained. 'Tis common knowledge.
				SAY 'Tis not so much a city as a stronghold, is Serpent's Hold.
				SAY If thou'rt looking for military devices, Serpent's Hold is the place thou seekest.
				SAY In Serpent's Hold, weapons of war are as common as spittoons.
				SAY I once met a warrior who trained at Serpent's Hold. He said although the instructors speak highly of military magic, he thought 'twas a dishonorable method of war.
				SAY 'Tis not a land used for farming, is Serpent's Hold. I do not think the soldiers take time to till the soil.
				SAY Serpent's Hold is not a merry place for those not interested in the military life.
				SAY No one but the vilest of beasts would dare attack Serpent's Hold.
				SAY I think there is sometimes blood spilled between the warriors of Serpent's Hold, Trinsic and Jhelom.
				SAY They are not so much paladins or mercenaries in Serpent's Hold. Soldier is more the like.
				SAY The silver serpent is the icon of prowess and courage in battle. The soldiers of Serpent's Hold will tell thee that.
				SAY The story runs that a silver serpent saved Lord British' life. Serpent's Hold is named for that snake.
				SAY 'Tis not wise to joke with a soldier from Serpent's Hold ... not if he thinks thou art laughing at his expense.
				SAY Discipline is important to those at Serpent's Hold. Discipline is based on duty, and duty is to Lord British, Britannia and to thy commanding officers.
				SAY Soldiers, once trained at Serpent's Hold, usually enter the world to seek their fortune.
				SAY Serpent's Hold has no known export, save the soldiers they train.
				SAY I've never been to Serpent's Hold.

			ENDDO
		ENDIF
	ENDIF

ON=lord*british
ON=*king*
ON=*ruler*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 6
				SAY I wonder why he isn't King British ....
				SAY Lord British? Why, he's our ruler, of course!
				SAY I always thought Lord British was the name of a bard group.
				SAY Ain't never seen Lord British myself.
				SAY My cousin said Lord British likes macaroni and cheese.
				SAY Lord British could do with spending some time with the common folk, I think.
			ENDDO
		ELSE
			DORAND 6
				SAY I wonder why he isn't King British ....
				SAY Lord British? Why, he's our ruler, of course!
				SAY I always thought Lord British was the name of a bard group.
				SAY Ain't never seen Lord British myself.
				SAY My cousin said Lord British likes macaroni and cheese.
				SAY Lord British could do with spending some time with the common folk, I think.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 17
				SAY Lord British is the ruler of Britannia.
				SAY Lord British? Why, he's our ruler, or course!
				SAY I've never seen Lord British myself.
				SAY I'm told Lord British has a castle with a moat. I'll wager there are gargoyles on his parapets, too.
				SAY Lord British could do with spending some time with the common folk, I think.
				SAY Lord British saved us all from the evil Lord Robert, or something like that. I forget exactly.
				SAY Now that I think on it, Lord British is probably a fair touch older than he looks. Dost thou think he might be ... magically sustained? No, never mind. Forget I said anything.
				SAY Lord British lives in Britain. Come to think of it, that kinda makes sense.
				SAY Didst thou ever wonder why the king is called 'lord'? Passing odd, I call it.
				SAY Lord British sits in judgment in many courts. He needs must know a lot.
				SAY I'd follow Lord British anywhere.
				SAY Me mum told me that Lord British was saved from a mongbat by a silver serpent. I've never even seen a mongbat.
				SAY If I were Lord British, I'd build a house in Nujel'm. That's what I'd do.
				SAY Lord British knows everything.
				SAY Me dad was once resurrected from death by Lord British. He was eaten by an ettin. It was a good job for Lord British to even find enough pieces to work on.
				SAY Lord British is the best ruler we've ever had. All the school books say so.
				SAY If Lord British were a pile of gold, dost thou believe he would think he were a horse? It probably wouldn't matter one jot, so long as thou got around faster.
			ENDDO
		ELSE
			DORAND 17
				SAY Lord British is the ruler of Britannia.
				SAY Lord British? Why, he's our ruler, or course!
				SAY I've never seen Lord British myself.
				SAY I'm told Lord British has a castle with a moat. I'll wager there are gargoyles on his parapets, too.
				SAY Lord British could do with spending some time with the common folk, I think.
				SAY Lord British saved us all from the evil Lord Robert, or something like that. I forget exactly.
				SAY Now that I think on it, Lord British is probably a fair touch older than he looks. Dost thou think he might be ... magically sustained? No, never mind. Forget I said anything.
				SAY Lord British lives in Britain. Come to think of it, that kinda makes sense.
				SAY Didst thou ever wonder why the king is called 'lord'? Passing odd, I call it.
				SAY Lord British sits in judgment in many courts. He needs must know a lot.
				SAY I'd follow Lord British anywhere.
				SAY Me mum told me that Lord British was saved from a mongbat by a silver serpent. I've never even seen a mongbat.
				SAY If I were Lord British, I'd build a house in Nujel'm. That's what I'd do.
				SAY Lord British knows everything.
				SAY Me dad was once resurrected from death by Lord British. He was eaten by an ettin. It was a good job for Lord British to even find enough pieces to work on.
				SAY Lord British is the best ruler we've ever had. All the school books say so.
				SAY If Lord British were a pile of gold, dost thou believe he would think he were a horse? It probably wouldn't matter one jot, so long as thou got around faster.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 17
				SAY Lord British is the ruler of Britannia.
				SAY Lord British? Why, he's our ruler, or course!
				SAY I've never seen Lord British myself.
				SAY I'm told Lord British has a castle with a moat. I'll wager there are gargoyles on his parapets, too.
				SAY Lord British could do with spending some time with the common folk, I think.
				SAY Lord British saved us all from the evil Lord Robert, or something like that. I forget exactly.
				SAY Now that I think on it, Lord British is probably a fair touch older than he looks. Dost thou think he might be ... magically sustained? No, never mind. Forget I said anything.
				SAY Lord British lives in Britain. Come to think of it, that kinda makes sense.
				SAY Didst thou ever wonder why the king is called 'lord'? Passing odd, I call it.
				SAY Lord British sits in judgment in many courts. He needs must know a lot.
				SAY I'd follow Lord British anywhere.
				SAY Me mum told me that Lord British was saved from a mongbat by a silver serpent. I've never even seen a mongbat.
				SAY If I were Lord British, I'd build a house in Nujel'm. That's what I'd do.
				SAY Lord British knows everything.
				SAY Me dad was once resurrected from death by Lord British. He was eaten by an ettin. It was a good job for Lord British to even find enough pieces to work on.
				SAY Lord British is the best ruler we've ever had. All the school books say so.
				SAY If Lord British were a pile of gold, dost thou believe he would think he were a horse? It probably wouldn't matter one jot, so long as thou got around faster.
			ENDDO
		ELSE
			DORAND 17
				SAY Lord British is the ruler of Britannia.
				SAY Lord British? Why, he's our ruler, or course!
				SAY I've never seen Lord British myself.
				SAY I'm told Lord British has a castle with a moat. I'll wager there are gargoyles on his parapets, too.
				SAY Lord British could do with spending some time with the common folk, I think.
				SAY Lord British saved us all from the evil Lord Robert, or something like that. I forget exactly.
				SAY Now that I think on it, Lord British is probably a fair touch older than he looks. Dost thou think he might be ... magically sustained? No, never mind. Forget I said anything.
				SAY Lord British lives in Britain. Come to think of it, that kinda makes sense.
				SAY Didst thou ever wonder why the king is called 'lord'? Passing odd, I call it.
				SAY Lord British sits in judgment in many courts. He needs must know a lot.
				SAY I'd follow Lord British anywhere.
				SAY Me mum told me that Lord British was saved from a mongbat by a silver serpent. I've never even seen a mongbat.
				SAY If I were Lord British, I'd build a house in Nujel'm. That's what I'd do.
				SAY Lord British knows everything.
				SAY Me dad was once resurrected from death by Lord British. He was eaten by an ettin. It was a good job for Lord British to even find enough pieces to work on.
				SAY Lord British is the best ruler we've ever had. All the school books say so.
				SAY If Lord British were a pile of gold, dost thou believe he would think he were a horse? It probably wouldn't matter one jot, so long as thou got around faster.
			ENDDO
		ENDIF
	ENDIF

ON=*virtue*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY I know lotsa virtuous people.
				SAY Virtue? I don't see the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I don't know nothin' about them concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ELSE
			DORAND 5
				SAY I know lotsa virtuous people.
				SAY Virtue? I don't see the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I don't know nothin' about them concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY I know many virtuous people.
				SAY Virtue? I do not understand the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I know nothing about such fancy concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ELSE
			DORAND 5
				SAY I know many virtuous people.
				SAY Virtue? I do not understand the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I know nothing about such fancy concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY I know many virtuous people.
				SAY Virtue? I do not understand the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I know nothing about such fancy concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ELSE
			DORAND 5
				SAY I know many virtuous people.
				SAY Virtue? I do not understand the point of thy question.
				SAY Virtue is what virtuous people have. 'Tis a good thing.
				SAY Virtue? I know nothing about such fancy concepts.
				SAY Most people strive to be virtuous.
			ENDDO
		ENDIF
	ENDIF

ON=*avatar*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like the name of a horse.
				SAY I don't know nothin' 'bout no avatar.
				SAY 'Avatarrgh' is what a pirate says when he's killed whilst saying: 'Ave at thee'.
			ENDDO
		ELSE
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like the name of a horse.
				SAY I don't know nothin' 'bout no avatar.
				SAY 'Avatarrgh' is what a pirate says when he's killed whilst saying: 'Ave at thee'.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like the name of a horse.
				SAY I don't know nothin' 'bout no avatar.
				SAY 'Avatarrgh' is what a pirate says when he's killed whilst saying: 'Ave at thee'.
			ENDDO
		ELSE
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like the name of a horse.
				SAY I don't know nothin' 'bout no avatar.
				SAY 'Avatarrgh' is what a pirate says when he's killed whilst saying: 'Ave at thee'.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like a horse's name.
				SAY I know nothing of any avatar.
				SAY 'Avatarrgh' is what a pirate says when he's slain whilst saying: 'Ave at thee.
			ENDDO
		ELSE
			DORAND 5
				SAY Avahoo?
				SAY Avawhat?
				SAY Avatar? Sounds like a horse's name.
				SAY I know nothing of any avatar.
				SAY 'Avatarrgh' is what a pirate says when he's slain whilst saying: 'Ave at thee.
			ENDDO
		ENDIF
	ENDIF

ON=*shrine*
	IF ( <SRC.KARMA.WICKED> || <SRC.KARMA.BELLIGERANT> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY A shrine is a magical place where healing takes place
				SAY Healing shrines are found all about Britannia.
				SAY I ain't sure where there's a shrine hereabouts.
				SAY Shrines are marvelous.
				SAY I don't know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ELSE
			DORAND 5
				SAY A shrine is a magical place where healing takes place
				SAY Healing shrines are found all about Britannia.
				SAY I ain't sure where there's a shrine hereabouts.
				SAY Shrines are marvelous.
				SAY I don't know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ENDIF
	ELIF ( <SRC.KARMA.NEUTRAL> )
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY A shrine is a magical place where healing takes place
				SAY Healing shrines are found all about Britannia.
				SAY I ain't sure where there's a shrine hereabouts.
				SAY Shrines are marvelous.
				SAY I don't know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ELSE
			DORAND 5
				SAY A shrine is a magical place where healing takes place
				SAY Healing shrines are found all about Britannia.
				SAY I ain't sure where there's a shrine hereabouts.
				SAY Shrines are marvelous.
				SAY I don't know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ENDIF
	ELSE
		IF ( <COMPLEXITY.HIGH> || <COMPLEXITY.MEDIUM> )
			DORAND 5
				SAY A shrine is a magical place where healing takes place.
				SAY Healing shrines are found all about Britannia.
				SAY I am fortunate to say I've never needed one. I'm not sure where there is one hereabouts.
				SAY Shrines are marvelous free magic. For the wounded, they can be the difference between life and death.
				SAY I do not know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ELSE
			DORAND 5
				SAY A shrine is a magical place where healing takes place.
				SAY Healing shrines are found all about Britannia.
				SAY I am fortunate to say I've never needed one. I'm not sure where there is one hereabouts.
				SAY Shrines are marvelous free magic. For the wounded, they can be the difference between life and death.
				SAY I do not know where shrines come from. They are good things, though. All folk know that.
			ENDDO
		ENDIF
	ENDIF

[EOF]